Added more weapons

This commit is contained in:
2025-11-07 16:40:56 +03:00
parent 0740570263
commit 32fa3dca57
64 changed files with 459 additions and 37 deletions
@@ -0,0 +1,12 @@
extends AbstractWeapon
@onready var sprite := $Sprite2D
func _ready() -> void:
var texture := PlaceholderTexture2D.new()
texture.size = Vector2(10, 7)
sprite.texture = texture
super._ready()
@@ -0,0 +1 @@
uid://gxwbsiicuqh5
@@ -0,0 +1,28 @@
[gd_scene load_steps=8 format=3 uid="uid://cy7g35uoq3ts"]
[ext_resource type="Script" uid="uid://gxwbsiicuqh5" path="res://game/entities/weapons/shrapnel/shrapnel.gd" id="1_xk300"]
[ext_resource type="PackedScene" uid="uid://7pe0un48uedn" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.tscn" id="2_xvd4y"]
[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_tyrw7"]
[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_nfmol"]
[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_mw83u"]
[sub_resource type="Resource" id="Resource_8lwl1"]
script = ExtResource("4_nfmol")
firerate = 100
metadata/_custom_type_script = "uid://b255rb32vc6co"
[sub_resource type="Resource" id="Resource_xcpx0"]
script = ExtResource("5_mw83u")
magazine_size = 35
reload_time = 5
metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
[node name="Shrapnel" type="Node2D"]
script = ExtResource("1_xk300")
bullet_per_shot = 20
sector_angle = 30
Projectile = ExtResource("2_xvd4y")
reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_8lwl1"), SubResource("Resource_xcpx0")])
metadata/_custom_type_script = "uid://dpqxs8hlql2o0"
[node name="Sprite2D" type="Sprite2D" parent="."]
@@ -0,0 +1 @@
extends AbstractProjectile
@@ -0,0 +1 @@
uid://ctnje7pjanaws
@@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://7pe0un48uedn"]
[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.gd" id="1_yu2c6"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_yu2c6"]
size = Vector2(4, 4)
[sub_resource type="CircleShape2D" id="CircleShape2D_yu2c6"]
radius = 1.0
[node name="ShrapnelProjectile" type="CharacterBody2D"]
motion_mode = 1
script = ExtResource("1_yu2c6")
damage = 2
speed = 500
max_distance = 120
metadata/_custom_type_script = "uid://ctmjb3nkxrepu"
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("PlaceholderTexture2D_yu2c6")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_yu2c6")