Added more weapons
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extends AbstractWeapon
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@onready var sprite := $Sprite2D
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func _ready() -> void:
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var texture := PlaceholderTexture2D.new()
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texture.size = Vector2(10, 7)
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sprite.texture = texture
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super._ready()
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@@ -0,0 +1 @@
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uid://gxwbsiicuqh5
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@@ -0,0 +1,28 @@
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[gd_scene load_steps=8 format=3 uid="uid://cy7g35uoq3ts"]
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[ext_resource type="Script" uid="uid://gxwbsiicuqh5" path="res://game/entities/weapons/shrapnel/shrapnel.gd" id="1_xk300"]
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[ext_resource type="PackedScene" uid="uid://7pe0un48uedn" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.tscn" id="2_xvd4y"]
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[ext_resource type="Script" uid="uid://ccpriilfr3kme" path="res://game/reloaders/abstract_reloader.gd" id="3_tyrw7"]
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[ext_resource type="Script" uid="uid://b255rb32vc6co" path="res://game/reloaders/firerate_reloader.gd" id="4_nfmol"]
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[ext_resource type="Script" uid="uid://d2gfhnlbqxsoq" path="res://game/reloaders/magazine_reloader.gd" id="5_mw83u"]
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[sub_resource type="Resource" id="Resource_8lwl1"]
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script = ExtResource("4_nfmol")
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firerate = 100
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metadata/_custom_type_script = "uid://b255rb32vc6co"
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[sub_resource type="Resource" id="Resource_xcpx0"]
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script = ExtResource("5_mw83u")
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magazine_size = 35
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reload_time = 5
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metadata/_custom_type_script = "uid://d2gfhnlbqxsoq"
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[node name="Shrapnel" type="Node2D"]
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script = ExtResource("1_xk300")
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bullet_per_shot = 20
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sector_angle = 30
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Projectile = ExtResource("2_xvd4y")
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reloaders = Array[ExtResource("3_tyrw7")]([SubResource("Resource_8lwl1"), SubResource("Resource_xcpx0")])
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metadata/_custom_type_script = "uid://dpqxs8hlql2o0"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -0,0 +1 @@
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extends AbstractProjectile
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@@ -0,0 +1 @@
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uid://ctnje7pjanaws
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@@ -0,0 +1,23 @@
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[gd_scene load_steps=4 format=3 uid="uid://7pe0un48uedn"]
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[ext_resource type="Script" uid="uid://ctnje7pjanaws" path="res://game/entities/weapons/shrapnel/shrapnel_projectile.gd" id="1_yu2c6"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_yu2c6"]
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size = Vector2(4, 4)
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[sub_resource type="CircleShape2D" id="CircleShape2D_yu2c6"]
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radius = 1.0
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[node name="ShrapnelProjectile" type="CharacterBody2D"]
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motion_mode = 1
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script = ExtResource("1_yu2c6")
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damage = 2
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speed = 500
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max_distance = 120
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metadata/_custom_type_script = "uid://ctmjb3nkxrepu"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = SubResource("PlaceholderTexture2D_yu2c6")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_yu2c6")
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