Updated plasma projectile
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@@ -1,2 +1,13 @@
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class_name AbstractPlasmaProjectile
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extends AbstractDirectHitProjectile
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const ANIMATION_NAME = "default"
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@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
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func _ready() -> void:
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super._ready()
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sprite.play(ANIMATION_NAME)
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