Added stage and passage generators

This commit is contained in:
2025-12-05 20:38:19 +03:00
parent e977c8af96
commit 29df43abd2
3 changed files with 85 additions and 4 deletions
+75
View File
@@ -2,6 +2,13 @@ class_name AreaGenerator
extends Node
@onready var stage_generator : StageGenerator = $StageGenerator
@onready var passage_generator : PassageGenerator = $PassageGenerator
const INNER_STAGE_COUNT = 3
func generate(seed_value: int) -> AreaData:
var rng := RandomNumberGenerator.new()
rng.seed = seed_value
@@ -10,9 +17,77 @@ func generate(seed_value: int) -> AreaData:
data.seed_value = seed_value
_fill_stages(rng, data)
_fill_passages(rng, data)
return data
func _fill_stages(rng: RandomNumberGenerator, data : AreaData) -> void:
_fill_first_stage(rng, data)
_fill_last_stage(rng, data)
_fill_inner_stages(rng, data)
func _fill_first_stage(rng: RandomNumberGenerator, data : AreaData) -> void:
var stage := _get_stage(rng, true)
data.first_stage = stage
func _fill_last_stage(rng: RandomNumberGenerator, data : AreaData) -> void:
var stage := _get_stage(rng, true)
data.last_stage = stage
func _fill_inner_stages(rng: RandomNumberGenerator, data : AreaData) -> void:
for i in INNER_STAGE_COUNT:
var stage := _get_stage(rng)
data.inner_stages.append(stage)
func _fill_passages(rng: RandomNumberGenerator, data : AreaData) -> void:
var all_stages : Array[StageData] = [data.first_stage] + data.inner_stages + [data.last_stage]
for i in range(all_stages.size() - 1):
var first_stage := all_stages[i]
var second_stage := all_stages[i + 1]
_fill_passages_for_pair(rng, data, first_stage, second_stage)
func _fill_passages_for_pair(
rng: RandomNumberGenerator,
data : AreaData,
first_stage: StageData,
second_stage: StageData
) -> void:
var first_size := first_stage.sectors.size()
var second_size := second_stage.sectors.size()
if first_size == second_size:
match first_size:
1:
pass
2:
pass
3:
pass
else:
var lesser_stage := first_stage if first_size < second_size else second_stage
var greater_stage := first_stage if first_size > second_size else second_stage
var lesser_size := lesser_stage.sectors.size()
var greater_size := greater_stage.sectors.size()
match lesser_size:
1:
match greater_size:
2:
pass
3:
pass
2:
pass
func _get_stage(rng: RandomNumberGenerator, is_endpoint: bool = false) -> StageData:
var seed_value := rng.randi()
var stage := stage_generator.generate(seed_value, is_endpoint)
return stage
+7 -1
View File
@@ -1,6 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://c4l1cv3o25lhv"]
[gd_scene load_steps=4 format=3 uid="uid://c4l1cv3o25lhv"]
[ext_resource type="Script" uid="uid://bcq74qwnbylg2" path="res://game/world/generators/area_generator.gd" id="1_hahgo"]
[ext_resource type="PackedScene" uid="uid://bn4r4f3str55v" path="res://game/world/generators/stage_generator.tscn" id="2_b1pkv"]
[ext_resource type="PackedScene" uid="uid://cfcpr07j58cvx" path="res://game/world/generators/passage_generator.tscn" id="3_q2vfj"]
[node name="AreaGenerator" type="Node"]
script = ExtResource("1_hahgo")
[node name="StageGenerator" parent="." instance=ExtResource("2_b1pkv")]
[node name="PassageGenerator" parent="." instance=ExtResource("3_q2vfj")]
+2 -2
View File
@@ -5,7 +5,7 @@ extends Node
@onready var area_generator : AreaGenerator = $AreaGenerator
const MAX_AREA_COUNT = 3
const AREA_COUNT = 3
func generate(seed_value: int) -> WorldData:
@@ -21,7 +21,7 @@ func generate(seed_value: int) -> WorldData:
func _fill_areas(rng: RandomNumberGenerator, data : WorldData) -> void:
for i in MAX_AREA_COUNT:
for i in AREA_COUNT:
var seed_value := rng.randi()
var area := area_generator.generate(seed_value)
data.areas.append(area)