Added stage and passage generators
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@@ -2,6 +2,13 @@ class_name AreaGenerator
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extends Node
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@onready var stage_generator : StageGenerator = $StageGenerator
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@onready var passage_generator : PassageGenerator = $PassageGenerator
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const INNER_STAGE_COUNT = 3
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func generate(seed_value: int) -> AreaData:
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var rng := RandomNumberGenerator.new()
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rng.seed = seed_value
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@@ -10,9 +17,77 @@ func generate(seed_value: int) -> AreaData:
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data.seed_value = seed_value
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_fill_stages(rng, data)
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_fill_passages(rng, data)
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return data
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func _fill_stages(rng: RandomNumberGenerator, data : AreaData) -> void:
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pass
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_fill_first_stage(rng, data)
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_fill_last_stage(rng, data)
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_fill_inner_stages(rng, data)
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func _fill_first_stage(rng: RandomNumberGenerator, data : AreaData) -> void:
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var stage := _get_stage(rng, true)
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data.first_stage = stage
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func _fill_last_stage(rng: RandomNumberGenerator, data : AreaData) -> void:
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var stage := _get_stage(rng, true)
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data.last_stage = stage
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func _fill_inner_stages(rng: RandomNumberGenerator, data : AreaData) -> void:
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for i in INNER_STAGE_COUNT:
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var stage := _get_stage(rng)
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data.inner_stages.append(stage)
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func _fill_passages(rng: RandomNumberGenerator, data : AreaData) -> void:
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var all_stages : Array[StageData] = [data.first_stage] + data.inner_stages + [data.last_stage]
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for i in range(all_stages.size() - 1):
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var first_stage := all_stages[i]
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var second_stage := all_stages[i + 1]
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_fill_passages_for_pair(rng, data, first_stage, second_stage)
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func _fill_passages_for_pair(
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rng: RandomNumberGenerator,
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data : AreaData,
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first_stage: StageData,
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second_stage: StageData
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) -> void:
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var first_size := first_stage.sectors.size()
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var second_size := second_stage.sectors.size()
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if first_size == second_size:
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match first_size:
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1:
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pass
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2:
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pass
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3:
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pass
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else:
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var lesser_stage := first_stage if first_size < second_size else second_stage
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var greater_stage := first_stage if first_size > second_size else second_stage
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var lesser_size := lesser_stage.sectors.size()
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var greater_size := greater_stage.sectors.size()
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match lesser_size:
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1:
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match greater_size:
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2:
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pass
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3:
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pass
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2:
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pass
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func _get_stage(rng: RandomNumberGenerator, is_endpoint: bool = false) -> StageData:
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var seed_value := rng.randi()
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var stage := stage_generator.generate(seed_value, is_endpoint)
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return stage
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@@ -1,6 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://c4l1cv3o25lhv"]
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[gd_scene load_steps=4 format=3 uid="uid://c4l1cv3o25lhv"]
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[ext_resource type="Script" uid="uid://bcq74qwnbylg2" path="res://game/world/generators/area_generator.gd" id="1_hahgo"]
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[ext_resource type="PackedScene" uid="uid://bn4r4f3str55v" path="res://game/world/generators/stage_generator.tscn" id="2_b1pkv"]
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[ext_resource type="PackedScene" uid="uid://cfcpr07j58cvx" path="res://game/world/generators/passage_generator.tscn" id="3_q2vfj"]
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[node name="AreaGenerator" type="Node"]
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script = ExtResource("1_hahgo")
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[node name="StageGenerator" parent="." instance=ExtResource("2_b1pkv")]
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[node name="PassageGenerator" parent="." instance=ExtResource("3_q2vfj")]
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@@ -5,7 +5,7 @@ extends Node
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@onready var area_generator : AreaGenerator = $AreaGenerator
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const MAX_AREA_COUNT = 3
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const AREA_COUNT = 3
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func generate(seed_value: int) -> WorldData:
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@@ -21,7 +21,7 @@ func generate(seed_value: int) -> WorldData:
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func _fill_areas(rng: RandomNumberGenerator, data : WorldData) -> void:
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for i in MAX_AREA_COUNT:
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for i in AREA_COUNT:
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var seed_value := rng.randi()
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var area := area_generator.generate(seed_value)
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data.areas.append(area)
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