Added reloaders
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@@ -1,23 +1,33 @@
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extends AbstractReloader
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@export var magazine_size : int
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@export var reload_time : int
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@export var magazine_size : int:
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set(value):
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magazine_size = value
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_calculate_bullets_in_magazine()
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@onready var _bullets_in_magazine : int = magazine_size if magazine_size > 0 else -1
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@onready var _reload_time_tenth : float = reload_time / 10.0
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@export var reload_time : int:
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set(value):
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reload_time = value
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_calculate_reload_time_tenth()
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var _bullets_in_magazine : int
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var _reload_time_tenth : float
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var _cooldown : float
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func _ready() -> void:
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_calculate_bullets_in_magazine()
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_calculate_reload_time_tenth()
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func _process(delta: float) -> void:
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if _cooldown > 0:
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_cooldown -= delta
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if _bullets_in_magazine == 0 and _cooldown <= 0:
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_bullets_in_magazine = magazine_size
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if _cooldown <= 0:
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_bullets_in_magazine = magazine_size
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func can_shoot() -> bool:
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@@ -29,5 +39,19 @@ func shoot() -> void:
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_bullets_in_magazine -= 1
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if _bullets_in_magazine == 0:
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var random_delay := random.randf_range(-_reload_time_tenth, _reload_time_tenth)
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_cooldown = reload_time + random_delay
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reload()
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func reload() -> void:
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if _cooldown > 0 or _bullets_in_magazine == magazine_size: return
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print("reload")
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var random_delay := _random.randf_range(-_reload_time_tenth, _reload_time_tenth)
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_cooldown = reload_time + random_delay
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func _calculate_bullets_in_magazine() -> void:
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_bullets_in_magazine = magazine_size
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func _calculate_reload_time_tenth() -> void:
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_reload_time_tenth = reload_time / 10.0
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