Added some projectile sprites
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@@ -1 +1,21 @@
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extends AbstractProjectile
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@onready var sprite_left := $Sprite2D_Left
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@onready var sprite_right := $Sprite2D_Right
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func _ready() -> void:
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super._ready()
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_update_sprite(_velocity)
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func _update_sprite(velocity: Vector2) -> void:
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var angle := posmod(floor(rad_to_deg(velocity.angle())), 360)
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if angle > 90 and angle < 270:
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sprite_left.show()
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sprite_right.hide()
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else:
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sprite_left.hide()
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sprite_right.show()
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