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ScrapFrontier/game/entities/weapons/railgun/railgun_projectile.gd
T
2025-11-08 22:53:09 +03:00

22 lines
425 B
GDScript

extends AbstractProjectile
@onready var sprite_left := $Sprite2D_Left
@onready var sprite_right := $Sprite2D_Right
func _ready() -> void:
super._ready()
_update_sprite(_velocity)
func _update_sprite(velocity: Vector2) -> void:
var angle := posmod(floor(rad_to_deg(velocity.angle())), 360)
if angle > 90 and angle < 270:
sprite_left.show()
sprite_right.hide()
else:
sprite_left.hide()
sprite_right.show()