Added some projectile sprites
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@@ -1 +1,25 @@
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extends AbstractProjectile
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@onready var sprites : Array[Sprite2D] = [
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$Sprite2D_E, $Sprite2D_SE, $Sprite2D_S, $Sprite2D_SW,
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$Sprite2D_W, $Sprite2D_NW, $Sprite2D_N, $Sprite2D_NE,
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]
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func _ready() -> void:
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super._ready()
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_update_sprite(_velocity)
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func _update_sprite(velocity: Vector2) -> void:
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var sector := 360.0 / sprites.size()
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var angle := rad_to_deg(velocity.angle())
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var bisector := floori(angle + sector * 0.5)
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var index := floori(posmod(bisector, 360) / sector)
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for sprite in sprites:
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sprite.hide()
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sprites[index].show()
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