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ScrapFrontier/game/entities/weapons/launcher/launcher_projectile.gd
T
2025-11-08 22:53:09 +03:00

26 lines
551 B
GDScript

extends AbstractProjectile
@onready var sprites : Array[Sprite2D] = [
$Sprite2D_E, $Sprite2D_SE, $Sprite2D_S, $Sprite2D_SW,
$Sprite2D_W, $Sprite2D_NW, $Sprite2D_N, $Sprite2D_NE,
]
func _ready() -> void:
super._ready()
_update_sprite(_velocity)
func _update_sprite(velocity: Vector2) -> void:
var sector := 360.0 / sprites.size()
var angle := rad_to_deg(velocity.angle())
var bisector := floori(angle + sector * 0.5)
var index := floori(posmod(bisector, 360) / sector)
for sprite in sprites:
sprite.hide()
sprites[index].show()