More enemy AI added
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+4
-2
@@ -14,10 +14,12 @@ const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
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func _on_enemy_timer_timeout() -> void:
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var enemies := get_tree().get_nodes_in_group("enemies")
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if enemies.size() < 25:
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if enemies.size() < 1:
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enemy_swamp_controller.create_enemy()
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enemy_timer.start(randi_range(1, 3))
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var factor := maxi(enemies.size(), 1)
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enemy_timer.start(randi_range(1 * factor, 3 * factor))
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func _on_player_ship_destroyed() -> void:
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