Files
ScrapFrontier/game/passage.gd
T
2025-11-29 16:15:42 +03:00

27 lines
592 B
GDScript

class_name Passage
extends Node2D
signal player_died
const PLAYER := preload("res://game/entities/ships/player/player_ship.tscn")
@onready var enemy_swamp_controller : EnemySwampController = $EnemySwampController
@onready var enemy_timer : Timer = $EnemyTimer
func _on_enemy_timer_timeout() -> void:
var enemies := get_tree().get_nodes_in_group("enemies")
if enemies.size() < 1:
enemy_swamp_controller.create_enemy()
var factor := maxi(enemies.size(), 1)
enemy_timer.start(randi_range(1 * factor, 3 * factor))
func _on_player_ship_destroyed() -> void:
player_died.emit()