Updated MinelayerWeapon sprites
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://j3yht6q4ru4e"]
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[gd_scene load_steps=20 format=3 uid="uid://j3yht6q4ru4e"]
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[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_12l3k"]
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[ext_resource type="PackedScene" uid="uid://4mkklqt1g14f" path="res://game/entities/weapons/minelayer/minelayer_projectile.tscn" id="2_7y446"]
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@@ -29,6 +29,10 @@ region = Rect2(128, 144, 32, 16)
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atlas = ExtResource("6_ais8e")
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region = Rect2(160, 144, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c2np6"]
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atlas = ExtResource("6_ais8e")
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region = Rect2(192, 144, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_6718t"]
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atlas = ExtResource("6_ais8e")
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region = Rect2(0, 128, 32, 16)
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@@ -53,6 +57,10 @@ region = Rect2(128, 128, 32, 16)
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atlas = ExtResource("6_ais8e")
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region = Rect2(160, 128, 32, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xddqm"]
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atlas = ExtResource("6_ais8e")
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region = Rect2(192, 128, 32, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_wwpdh"]
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animations = [{
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"frames": [{
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@@ -67,7 +75,7 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a7h2a")
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}, {
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"duration": 10.0,
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"duration": 9.0,
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"texture": SubResource("AtlasTexture_5u2pu")
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}, {
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"duration": 1.0,
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@@ -76,8 +84,11 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_oyt37")
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}, {
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"duration": 2.0,
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fvahc")
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}, {
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"duration": 2.0,
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"texture": SubResource("AtlasTexture_c2np6")
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}],
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"loop": false,
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"name": &"enemy_shot",
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@@ -95,7 +106,7 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_wwpdh")
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}, {
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"duration": 10.0,
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"duration": 9.0,
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"texture": SubResource("AtlasTexture_m6clj")
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}, {
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"duration": 1.0,
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@@ -104,8 +115,11 @@ animations = [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mq3tp")
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}, {
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"duration": 2.0,
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8yhut")
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}, {
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"duration": 2.0,
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"texture": SubResource("AtlasTexture_xddqm")
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}],
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"loop": false,
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"name": &"player_shot",
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@@ -121,6 +135,6 @@ type = 4
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
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position = Vector2(-7, 0)
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sprite_frames = SubResource("SpriteFrames_wwpdh")
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animation = &"player_shot"
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animation = &"enemy_shot"
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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