Updated MinelayerWeapon sprites

This commit is contained in:
2025-11-27 16:21:36 +03:00
parent 419e4db231
commit 0e2d303298
2 changed files with 22 additions and 8 deletions
@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://j3yht6q4ru4e"]
[gd_scene load_steps=20 format=3 uid="uid://j3yht6q4ru4e"]
[ext_resource type="PackedScene" uid="uid://1o2ta17yc5bp" path="res://game/entities/weapons/abstract_weapon.tscn" id="1_12l3k"]
[ext_resource type="PackedScene" uid="uid://4mkklqt1g14f" path="res://game/entities/weapons/minelayer/minelayer_projectile.tscn" id="2_7y446"]
@@ -29,6 +29,10 @@ region = Rect2(128, 144, 32, 16)
atlas = ExtResource("6_ais8e")
region = Rect2(160, 144, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_c2np6"]
atlas = ExtResource("6_ais8e")
region = Rect2(192, 144, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_6718t"]
atlas = ExtResource("6_ais8e")
region = Rect2(0, 128, 32, 16)
@@ -53,6 +57,10 @@ region = Rect2(128, 128, 32, 16)
atlas = ExtResource("6_ais8e")
region = Rect2(160, 128, 32, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_xddqm"]
atlas = ExtResource("6_ais8e")
region = Rect2(192, 128, 32, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_wwpdh"]
animations = [{
"frames": [{
@@ -67,7 +75,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a7h2a")
}, {
"duration": 10.0,
"duration": 9.0,
"texture": SubResource("AtlasTexture_5u2pu")
}, {
"duration": 1.0,
@@ -76,8 +84,11 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_oyt37")
}, {
"duration": 2.0,
"duration": 1.0,
"texture": SubResource("AtlasTexture_fvahc")
}, {
"duration": 2.0,
"texture": SubResource("AtlasTexture_c2np6")
}],
"loop": false,
"name": &"enemy_shot",
@@ -95,7 +106,7 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wwpdh")
}, {
"duration": 10.0,
"duration": 9.0,
"texture": SubResource("AtlasTexture_m6clj")
}, {
"duration": 1.0,
@@ -104,8 +115,11 @@ animations = [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_mq3tp")
}, {
"duration": 2.0,
"duration": 1.0,
"texture": SubResource("AtlasTexture_8yhut")
}, {
"duration": 2.0,
"texture": SubResource("AtlasTexture_xddqm")
}],
"loop": false,
"name": &"player_shot",
@@ -121,6 +135,6 @@ type = 4
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
position = Vector2(-7, 0)
sprite_frames = SubResource("SpriteFrames_wwpdh")
animation = &"player_shot"
animation = &"enemy_shot"
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_sprite_2d_animation_finished"]
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