Files
Drakora/EndSceen.py
T

222 lines
7.9 KiB
Python

"""
Enemy entity class
"""
import pygame
class EndSceen():
def __init__(self, mainGameClass):
self.fontGameOver = pygame.font.Font(
mainGameClass.getFont(), 56
)
self.fontLeaderBoard = pygame.font.Font(
mainGameClass.getFont(), 30
)
self.fontLeaderBoardActive = pygame.font.Font(
mainGameClass.getFont(), 30
)
self.fontLeaderBoardActive.underline = True
self.fontError = pygame.font.Font(
mainGameClass.getFont(), 15
)
self.game = mainGameClass
def newEndScreen(self):
self.endScreenTimer = 0;
self.playerName = 'Player'
self.scoresFromFile = []
self.data = []
self.isBackButton = True
fileWithData = open('leaders.txt')
for line in fileWithData:
oneStr = line.split()
if (len(oneStr) == 3):
self.data.append(
[oneStr[0][:10], int(oneStr[1]), float(oneStr[2])]
)
fileWithData.close()
self.sortedDataByScores = sorted(enumerate(self.data),
key=lambda i: i[1][1], reverse=True)
def renderText(self, text, font, color, center, backColor=None):
render = font.render(text, True, color, backColor)
rect = render.get_rect()
rect.center = center
self.game.screen.blit(render, rect)
def drawTableLB(self, number):
j = 1
placeFlag = False
for i in [i[0] for i in self.sortedDataByScores[:number]]:
# print(self.data[i])
if (self.game.getScore() > self.data[i][1] and not placeFlag):
self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j,
self.playerName[:10], self.game.getScore(),
self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + j*50))
j += 1
placeFlag = True
if (j > number):
break
formatDataForOnePlayer = ' {0:3} {1:^10} {2:6d} {3:8.2f} '.format(
j, *self.data[i])
self.renderText(formatDataForOnePlayer,
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + j*50))
j += 1
if (j > number):
break
if not placeFlag and j <= number:
self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(
j, self.playerName[:10], self.game.getScore(),
self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + j*50))
self.renderText(' {0:>3} {1:^10} {2:>6} {3:>8} '.format(
'..','.....', '..', '.....'
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (number + 1)*50))
# for i in rows:
def getScorePosition(self, score):
counter = 1
for i in self.sortedDataByScores:
if i[1][1] < score:
return counter
else:
counter += 1
return counter
def render(self):
backGround = pygame.Surface(self.game.screenSize, pygame.SRCALPHA)
backGround.fill((0,0,0,200))
self.game.screen.blit(backGround, (0,0))
self.renderText('GAME OVER',
self.fontGameOver, (255, 255, 255),
(self.game.getScreenWidth()/2,50))
self.renderText('Leaderboard',
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100))
self.drawTableLB(5)
cursorChar = ' '
if self.endScreenTimer > self.game.targetFps / 3:
cursorChar = '_'
if self.endScreenTimer > 2 * self.game.targetFps / 3:
self.endScreenTimer = 0
self.endScreenTimer += 1
if len(self.playerName) > 0:
self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(
self.getScorePosition(self.game.getScore()),
self.playerName[:10] + (cursorChar
if len(self.playerName) < 10 else ''),
self.game.getScore(), self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (5 + 2)*50))
else:
self.renderText(' {0:3d} {1:^10} {2:6d} {3:8.2f} '.format(
self.getScorePosition(self.game.getScore()),
self.playerName[:10] + (cursorChar
if len(self.playerName) < 10 else ''),
self.game.getScore(), self.game.getTime()
),
self.fontLeaderBoard, (255, 255, 255),
(self.game.getScreenWidth()/2, 100 +
(5 + 2)*50), (200, 20, 20))
self.renderText(' {0:^30} '.format('Missing player name'),
self.fontError, (255, 255, 255),
(self.game.getScreenWidth()/2,100 + (5 + 2)*50 + 25))
self.renderText('Back',
self.fontLeaderBoard if not self.isBackButton else
self.fontLeaderBoardActive, (255, 255, 255),
(self.game.getScreenWidth()/2 - 100,
self.game.getScreenHeight() - 80))
self.renderText('Continue',
self.fontLeaderBoard if self.isBackButton else
self.fontLeaderBoardActive, (255, 255, 255),
(self.game.getScreenWidth()/2 + 100,
self.game.getScreenHeight() - 80))
def control(self, event):
if event.type == pygame.KEYDOWN and self.game.isGameOver:
if event.key == pygame.K_RIGHT:
self.isBackButton = False
elif event.key == pygame.K_LEFT:
self.isBackButton = True
elif event.key == pygame.K_RETURN:
if len(self.playerName) > 0:
self.saveResults()
if self.isBackButton:
self.game.newGame()
else:
self.game.newGame()
elif event.key == pygame.K_BACKSPACE:
self.playerName = self.playerName[:len(self.playerName) - 1]
elif len(pygame.key.name(event.key)) == 1 and
len(self.playerName) < 10:
if pygame.key.get_mods() & pygame.KMOD_LSHIFT:
self.playerName += pygame.key.name(event.key).upper()
else:
self.playerName += pygame.key.name(event.key).lower()
# self.playerName += self.game.charKeys[event.key]
def saveResults(self):
with open ('leaders.txt', 'r') as fileWithData:
tmpData = fileWithData.readlines()
fileWithData.close()
newData = []
for line in tmpData:
if len(line.split()) == 3:
if not (line.split()[0].rstrip() == self.playerName.rstrip()):
newData.append(line)
newData.append('{0} {1} {2:.2f}\n'.format(self.playerName,
self.game.getScore(), self.game.getTime()))
with open ('leaders.txt', 'w') as fileWithData:
fileWithData.writelines(newData)
fileWithData.close()