Minor fix. Code rework
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@@ -219,10 +219,6 @@ class Drakora():
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self.fontGodmode, (255, 255, 255),
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self.fontGodmode, (255, 255, 255),
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(self.getScreenWidth()/2,60))
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(self.getScreenWidth()/2,60))
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self.renderText(''.join(self.pressedKeys),
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self.fontGodmode, (255, 255, 255),
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(self.getScreenWidth()/2,80))
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pygame.display.flip()
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pygame.display.flip()
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@@ -60,8 +60,6 @@ class EndSceen():
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placeFlag = False
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placeFlag = False
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for i in [i[0] for i in self.sortedDataByScores[:number]]:
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for i in [i[0] for i in self.sortedDataByScores[:number]]:
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# print(self.data[i])
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if (self.game.getScore() > self.data[i][1] and not placeFlag):
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if (self.game.getScore() > self.data[i][1] and not placeFlag):
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self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j,
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self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j,
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self.playerName[:10], self.game.getScore(),
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self.playerName[:10], self.game.getScore(),
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@@ -102,8 +100,6 @@ class EndSceen():
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self.fontLeaderBoard, (255, 255, 255),
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self.fontLeaderBoard, (255, 255, 255),
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(self.game.getScreenWidth()/2,100 + (number + 1)*50))
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(self.game.getScreenWidth()/2,100 + (number + 1)*50))
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# for i in rows:
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def getScorePosition(self, score):
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def getScorePosition(self, score):
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counter = 1
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counter = 1
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for i in self.sortedDataByScores:
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for i in self.sortedDataByScores:
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@@ -200,7 +196,6 @@ class EndSceen():
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self.playerName += pygame.key.name(event.key).upper()
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self.playerName += pygame.key.name(event.key).upper()
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else:
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else:
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self.playerName += pygame.key.name(event.key).lower()
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self.playerName += pygame.key.name(event.key).lower()
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# self.playerName += self.game.charKeys[event.key]
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def saveResults(self):
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def saveResults(self):
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with open ('leaders.txt', 'r') as fileWithData:
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with open ('leaders.txt', 'r') as fileWithData:
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@@ -151,14 +151,6 @@ class StandingEnemy(Enemy):
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self.image = random.choice(StandingEnemy.images[self.subtype-1])
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self.image = random.choice(StandingEnemy.images[self.subtype-1])
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# if self.subtype == 1: self.image = pygame.Surface((32, 96))
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# elif self.subtype == 2: self.image = pygame.Surface((32, 64))
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# elif self.subtype == 3: self.image = pygame.Surface((64, 64))
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# elif self.subtype == 4: self.image = pygame.Surface((32, 32))
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# elif self.subtype == 5: self.image = pygame.Surface((64, 32))
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# else: self.image = pygame.Surface((96, 32))
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# self.image.fill((0, 153, 0))
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.height -= self.rect.height/2
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self.height -= self.rect.height/2
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