From f7d2edaf86c6fc62de5a638965b1d5fe765a479d Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Tue, 6 Apr 2021 10:18:46 +0300 Subject: [PATCH] Minor fix. Code rework --- Drakora.pyw | 4 ---- EndSceen.py | 5 ----- StandingEnemy.py | 8 -------- 3 files changed, 17 deletions(-) diff --git a/Drakora.pyw b/Drakora.pyw index 454074b..cecf68c 100644 --- a/Drakora.pyw +++ b/Drakora.pyw @@ -219,10 +219,6 @@ class Drakora(): self.fontGodmode, (255, 255, 255), (self.getScreenWidth()/2,60)) - self.renderText(''.join(self.pressedKeys), - self.fontGodmode, (255, 255, 255), - (self.getScreenWidth()/2,80)) - pygame.display.flip() diff --git a/EndSceen.py b/EndSceen.py index 534e151..1cb0b39 100644 --- a/EndSceen.py +++ b/EndSceen.py @@ -60,8 +60,6 @@ class EndSceen(): placeFlag = False for i in [i[0] for i in self.sortedDataByScores[:number]]: - # print(self.data[i]) - if (self.game.getScore() > self.data[i][1] and not placeFlag): self.renderText('>{0:3} {1:^10} {2:6d} {3:8.2f} '.format(j, self.playerName[:10], self.game.getScore(), @@ -102,8 +100,6 @@ class EndSceen(): self.fontLeaderBoard, (255, 255, 255), (self.game.getScreenWidth()/2,100 + (number + 1)*50)) - # for i in rows: - def getScorePosition(self, score): counter = 1 for i in self.sortedDataByScores: @@ -200,7 +196,6 @@ class EndSceen(): self.playerName += pygame.key.name(event.key).upper() else: self.playerName += pygame.key.name(event.key).lower() - # self.playerName += self.game.charKeys[event.key] def saveResults(self): with open ('leaders.txt', 'r') as fileWithData: diff --git a/StandingEnemy.py b/StandingEnemy.py index fc2a057..b2ad329 100644 --- a/StandingEnemy.py +++ b/StandingEnemy.py @@ -151,14 +151,6 @@ class StandingEnemy(Enemy): self.image = random.choice(StandingEnemy.images[self.subtype-1]) - # if self.subtype == 1: self.image = pygame.Surface((32, 96)) - # elif self.subtype == 2: self.image = pygame.Surface((32, 64)) - # elif self.subtype == 3: self.image = pygame.Surface((64, 64)) - # elif self.subtype == 4: self.image = pygame.Surface((32, 32)) - # elif self.subtype == 5: self.image = pygame.Surface((64, 32)) - # else: self.image = pygame.Surface((96, 32)) - - # self.image.fill((0, 153, 0)) self.rect = self.image.get_rect() self.height -= self.rect.height/2