Animation speed corrected
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@@ -130,7 +130,7 @@ class Player(pygame.sprite.Sprite):
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self.rect.y += self.speed
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self.rect.y += self.speed
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self.updateCount += 1
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self.updateCount += 1
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if self.updateCount == 15:
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if self.updateCount == 22 - math.log2(self.gameSpeed) * 2:
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if self.isOnFloor:
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if self.isOnFloor:
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if self.isCrouching:
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if self.isCrouching:
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self.currentCrouchImage += 1
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self.currentCrouchImage += 1
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