Minor fix
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@@ -78,8 +78,6 @@ class Player(pygame.sprite.Sprite):
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for image in array:
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image.set_colorkey((255,0,255))
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def getCollisionBoxes(self):
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return self.collisionBoxes
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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@@ -108,16 +106,17 @@ class Player(pygame.sprite.Sprite):
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self.collisionBoxes = pygame.sprite.Group()
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collision = CollisionBox(0, 20, 60, 20, self.rect.center)
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self.collisionBoxes.add(collision)
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collision = CollisionBox(-10, 5, 30, 20, self.rect.center)
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self.collisionBoxes.add(collision)
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collision = CollisionBox(0, 35, 25, 40, self.rect.center)
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self.collisionBoxes.add(collision)
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self.collisionBoxes.add(CollisionBox(0, 20, 60, 20, self.rect.center))
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self.collisionBoxes.add(CollisionBox(-10, 5, 30, 20, self.rect.center))
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self.collisionBoxes.add(CollisionBox(0, 35, 25, 40, self.rect.center))
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self.__doubleY = float(self.rect.x)
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def getCollisionBoxes(self):
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return self.collisionBoxes
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def crouch(self):
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if not self.isCrouching:
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self.isCrouching = True
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@@ -130,7 +129,6 @@ class Player(pygame.sprite.Sprite):
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self.rect = self.rect.inflate(0, 32)
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def control(self, event):
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if event.type == pygame.KEYDOWN:
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if event.key in self.buttonsCrouch:
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