Minor fix

This commit is contained in:
2021-04-06 16:31:02 +03:00
parent bb8969d8a3
commit 9cb409f515
+7 -9
View File
@@ -78,8 +78,6 @@ class Player(pygame.sprite.Sprite):
for image in array:
image.set_colorkey((255,0,255))
def getCollisionBoxes(self):
return self.collisionBoxes
def __init__(self, mainGameClass):
pygame.sprite.Sprite.__init__(self)
@@ -108,16 +106,17 @@ class Player(pygame.sprite.Sprite):
self.collisionBoxes = pygame.sprite.Group()
collision = CollisionBox(0, 20, 60, 20, self.rect.center)
self.collisionBoxes.add(collision)
collision = CollisionBox(-10, 5, 30, 20, self.rect.center)
self.collisionBoxes.add(collision)
collision = CollisionBox(0, 35, 25, 40, self.rect.center)
self.collisionBoxes.add(collision)
self.collisionBoxes.add(CollisionBox(0, 20, 60, 20, self.rect.center))
self.collisionBoxes.add(CollisionBox(-10, 5, 30, 20, self.rect.center))
self.collisionBoxes.add(CollisionBox(0, 35, 25, 40, self.rect.center))
self.__doubleY = float(self.rect.x)
def getCollisionBoxes(self):
return self.collisionBoxes
def crouch(self):
if not self.isCrouching:
self.isCrouching = True
@@ -128,7 +127,6 @@ class Player(pygame.sprite.Sprite):
if self.isCrouching:
self.isCrouching = False
self.rect = self.rect.inflate(0, 32)
def control(self, event):