Splitted Drakora.pyw for Enemy.py and Player.py

Player.py - not final version, must be more function from Drakora added.
    Player - may be must control funtion included.
This commit is contained in:
Nikolya Andreychik
2021-03-27 14:26:05 -07:00
parent 5509eabb72
commit 90ffbb6e09
3 changed files with 131 additions and 118 deletions
+26 -117
View File
@@ -8,6 +8,9 @@ Written in Python 3.X using Pygame library
import pygame
import random
from Player import Player
from Enemy import Enemy
class Floor(pygame.sprite.Sprite):
def __init__(self, screenSize, floorHeight):
@@ -34,106 +37,25 @@ class Cloud(pygame.sprite.Sprite):
def update(self):
if (self.rect.x < -self.rect.width):
self.kill()
self.rect.x -= self.speed
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 75))
self.image.fill((153, 151, 0))
self.rect = self.image.get_rect()
self.rect.center = (100, 400)
self.speed = 0.0
self.isJumping = False
self.isCrouching = False
self.hoverCount = 0
self.isOnFloor = False
def crouch(self):
if not self.isCrouching:
self.isCrouching = True
self.rect = self.rect.inflate(0, -25)
def standup(self):
if self.isCrouching:
self.isCrouching = False
self.rect = self.rect.inflate(0, 25)
def update(self):
if not self.speed: self.rect.y += 1
self.speed += 0.17
self.rect.y += self.speed
class Enemy(pygame.sprite.Sprite):
def setNextEnemyType(self, score):
if score < 10:
self.type = 1
elif score < 20:
if random.randint(1, 100) < 95: self.type = 1
else: self.type = 2
elif score < 40:
if random.randint(1, 100) < 85: self.type = 1
else: self.type = 2
else:
if random.randint(1, 100) < 75: self.type = 1
else: self.type = 2
def setNextEnemySubtype(self):
if self.type == 1:
self.subtype = random.randint(1, 5)
elif self.type == 2:
self.subtype = random.randint(1, 7)
def __init__(self, screenSize, floorHeight, gameSpeed, score):
pygame.sprite.Sprite.__init__(self)
self.speed = gameSpeed
self.setNextEnemyType(score)
self.setNextEnemySubtype()
self.height = screenSize[1] - floorHeight
if self.type == 1:
if self.subtype == 1: self.image = pygame.Surface((25, 75))
elif self.subtype == 2: self.image = pygame.Surface((25, 25))
elif self.subtype == 3: self.image = pygame.Surface((75, 25))
elif self.subtype == 4: self.image = pygame.Surface((50, 25))
elif self.subtype == 5: self.image = pygame.Surface((50, 50))
else: self.image = pygame.Surface((25, 50))
self.image.fill((0, 153, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2
elif self.type == 2:
self.image = pygame.Surface((50, 25))
self.image.fill((51, 51, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2 + 10 + 10*self.subtype
self.rect.center = (screenSize[0] + self.rect.width, self.height)
def update(self):
if self.type == 1:
self.rect.x -= self.speed
else:
self.rect.x -= self.speed*2
class Drakora():
def getGameSpeed(self):
return self.__gameSpeed
def getScore(self):
return self.__score
def addScore(self, score):
self.__score += score
if self.__score%25 == 0:
self.__gameSpeed += 1
def newGame(self):
for enemy in self.enemies:
enemy.kill()
@@ -143,11 +65,11 @@ class Drakora():
self.player = Player()
self.sprites.add(self.player)
self.score = 0
self.__score = 0
self.isGameOver = False
self.isPaused = False
self.gameSpeed = 2
self.__gameSpeed = 2
self.enemyCD = 0
self.enemyChance = 100.0
@@ -205,7 +127,7 @@ class Drakora():
self.screen.fill((102, 153, 255))
self.sprites.draw(self.screen)
self.renderText('%d'%(self.score),
self.renderText('%d'%(self.__score),
self.fontScore, (255, 255, 255),
(self.screenSize[0]/2,20))
@@ -225,20 +147,8 @@ class Drakora():
if pygame.sprite.spritecollideany(self.player, self.enemies):
self.isGameOver = True
for enemy in self.enemies:
if (enemy.rect.x < -enemy.rect.width):
enemy.kill()
self.score += 1
if self.score%25 == 0:
self.gameSpeed += 1
"""Quick fix of running cacti. Some good fix needed"""
for enemy in self.enemies: enemy.speed = self.gameSpeed
for cloud in self.clouds:
if (cloud.rect.x < -cloud.rect.width):
cloud.kill()
self.player.isOnFloor = False
while pygame.sprite.spritecollideany(self.player, self.floors):
self.player.isOnFloor = True
self.player.rect.y -= 1
@@ -298,10 +208,10 @@ class Drakora():
if not self.isGameOver and not self.isPaused:
self.sprites.update()
self.enemyCD -= self.gameSpeed
self.enemyCD -= self.__gameSpeed
if random.randint(1, 150) == 1:
cloud = Cloud(self.screenSize, self.gameSpeed)
cloud = Cloud(self.screenSize, self.__gameSpeed)
self.clouds.add(cloud)
self.sprites.add(cloud)
@@ -311,8 +221,7 @@ class Drakora():
if random.randint(1, 100) < self.enemyChance:
self.enemyCD = 200
self.enemyChance = 1
enemy = Enemy(self.screenSize, self.floorHeight,
self.gameSpeed, self.score)
enemy = Enemy(self.screenSize, self.floorHeight, self)
self.enemies.add(enemy)
self.sprites.add(enemy)
+70
View File
@@ -0,0 +1,70 @@
import pygame
import random
class Enemy(pygame.sprite.Sprite):
def setNextEnemyType(self, score):
if score < 10:
self.type = 1
elif score < 20:
if random.randint(1, 100) < 95: self.type = 1
else: self.type = 2
elif score < 40:
if random.randint(1, 100) < 85: self.type = 1
else: self.type = 2
else:
if random.randint(1, 100) < 75: self.type = 1
else: self.type = 2
def setNextEnemySubtype(self):
if self.type == 1:
self.subtype = random.randint(1, 5)
elif self.type == 2:
self.subtype = random.randint(1, 7)
def __init__(self, screenSize, floorHeight, mainGameClass):
pygame.sprite.Sprite.__init__(self)
self.thisGame = mainGameClass
self.speed = self.thisGame.getGameSpeed()
self.setNextEnemyType(self.thisGame.getScore())
self.setNextEnemySubtype()
self.height = screenSize[1] - floorHeight
if self.type == 1:
if self.subtype == 1: self.image = pygame.Surface((25, 75))
elif self.subtype == 2: self.image = pygame.Surface((25, 25))
elif self.subtype == 3: self.image = pygame.Surface((75, 25))
elif self.subtype == 4: self.image = pygame.Surface((50, 25))
elif self.subtype == 5: self.image = pygame.Surface((50, 50))
else: self.image = pygame.Surface((25, 50))
self.image.fill((0, 153, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2
elif self.type == 2:
self.image = pygame.Surface((50, 25))
self.image.fill((51, 51, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2 + 10 + 10*self.subtype
self.rect.center = (screenSize[0] + self.rect.width, self.height)
def update(self):
if (self.rect.x < -self.rect.width):
self.kill()
self.thisGame.addScore(1)
if self.type == 1:
self.rect.x -= self.speed
else:
self.rect.x -= self.speed*2
+34
View File
@@ -0,0 +1,34 @@
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 75))
self.image.fill((153, 151, 0))
self.rect = self.image.get_rect()
self.rect.center = (100, 400)
self.speed = 0.0
self.isJumping = False
self.isCrouching = False
self.hoverCount = 0
self.isOnFloor = False
def crouch(self):
if not self.isCrouching:
self.isCrouching = True
self.rect = self.rect.inflate(0, -25)
def standup(self):
if self.isCrouching:
self.isCrouching = False
self.rect = self.rect.inflate(0, 25)
def update(self):
if not self.speed: self.rect.y += 1
self.speed += 0.17
self.rect.y += self.speed