Lag fix reverted. Minor changes

This commit is contained in:
2021-03-27 20:54:39 +03:00
parent 74b757e3bf
commit 5509eabb72
+9 -20
View File
@@ -7,10 +7,6 @@ Written in Python 3.X using Pygame library
import pygame
import random
import time
timeDiff = 0
class Floor(pygame.sprite.Sprite):
@@ -38,7 +34,7 @@ class Cloud(pygame.sprite.Sprite):
def update(self):
self.rect.x -= self.speed*timeDiff
self.rect.x -= self.speed
class Player(pygame.sprite.Sprite):
@@ -71,7 +67,7 @@ class Player(pygame.sprite.Sprite):
if not self.speed: self.rect.y += 1
self.speed += 0.17
self.rect.y += self.speed*timeDiff
self.rect.y += self.speed
class Enemy(pygame.sprite.Sprite):
@@ -79,11 +75,11 @@ class Enemy(pygame.sprite.Sprite):
if score < 10:
self.type = 1
elif score < 25:
elif score < 20:
if random.randint(1, 100) < 95: self.type = 1
else: self.type = 2
elif score < 50:
elif score < 40:
if random.randint(1, 100) < 85: self.type = 1
else: self.type = 2
@@ -132,9 +128,9 @@ class Enemy(pygame.sprite.Sprite):
def update(self):
if self.type == 1:
self.rect.x -= self.speed*timeDiff
self.rect.x -= self.speed
else:
self.rect.x -= self.speed*2*timeDiff
self.rect.x -= self.speed*2
class Drakora():
@@ -191,8 +187,6 @@ class Drakora():
self.fontScore = pygame.font.Font(font, 32)
self.fontMessage = pygame.font.Font(font, 56)
self.timeOfLastFrameInNs = time.time_ns()
self.newGame()
@@ -235,7 +229,8 @@ class Drakora():
if (enemy.rect.x < -enemy.rect.width):
enemy.kill()
self.score += 1
self.gameSpeed += 0.025
if self.score%25 == 0:
self.gameSpeed += 1
"""Quick fix of running cacti. Some good fix needed"""
for enemy in self.enemies: enemy.speed = self.gameSpeed
@@ -305,7 +300,7 @@ class Drakora():
self.enemyCD -= self.gameSpeed
if random.randint(1, 100) == 1:
if random.randint(1, 150) == 1:
cloud = Cloud(self.screenSize, self.gameSpeed)
self.clouds.add(cloud)
self.sprites.add(cloud)
@@ -327,14 +322,8 @@ class Drakora():
def play(self):
global timeDiff
isRunning = True
while isRunning:
timeOfNewFrameInNs = time.time_ns()
timeDiff = (timeOfNewFrameInNs-self.timeOfLastFrameInNs)/10000000
self.timeOfLastFrameInNs = timeOfNewFrameInNs
self.clock.tick(self.targetFps)
self.render()
isRunning = self.logic()