Lag fix reverted. Minor changes
This commit is contained in:
+9
-20
@@ -7,10 +7,6 @@ Written in Python 3.X using Pygame library
|
||||
|
||||
import pygame
|
||||
import random
|
||||
import time
|
||||
|
||||
|
||||
timeDiff = 0
|
||||
|
||||
|
||||
class Floor(pygame.sprite.Sprite):
|
||||
@@ -38,7 +34,7 @@ class Cloud(pygame.sprite.Sprite):
|
||||
|
||||
|
||||
def update(self):
|
||||
self.rect.x -= self.speed*timeDiff
|
||||
self.rect.x -= self.speed
|
||||
|
||||
|
||||
class Player(pygame.sprite.Sprite):
|
||||
@@ -71,7 +67,7 @@ class Player(pygame.sprite.Sprite):
|
||||
if not self.speed: self.rect.y += 1
|
||||
|
||||
self.speed += 0.17
|
||||
self.rect.y += self.speed*timeDiff
|
||||
self.rect.y += self.speed
|
||||
|
||||
|
||||
class Enemy(pygame.sprite.Sprite):
|
||||
@@ -79,11 +75,11 @@ class Enemy(pygame.sprite.Sprite):
|
||||
if score < 10:
|
||||
self.type = 1
|
||||
|
||||
elif score < 25:
|
||||
elif score < 20:
|
||||
if random.randint(1, 100) < 95: self.type = 1
|
||||
else: self.type = 2
|
||||
|
||||
elif score < 50:
|
||||
elif score < 40:
|
||||
if random.randint(1, 100) < 85: self.type = 1
|
||||
else: self.type = 2
|
||||
|
||||
@@ -132,9 +128,9 @@ class Enemy(pygame.sprite.Sprite):
|
||||
|
||||
def update(self):
|
||||
if self.type == 1:
|
||||
self.rect.x -= self.speed*timeDiff
|
||||
self.rect.x -= self.speed
|
||||
else:
|
||||
self.rect.x -= self.speed*2*timeDiff
|
||||
self.rect.x -= self.speed*2
|
||||
|
||||
|
||||
class Drakora():
|
||||
@@ -191,8 +187,6 @@ class Drakora():
|
||||
self.fontScore = pygame.font.Font(font, 32)
|
||||
self.fontMessage = pygame.font.Font(font, 56)
|
||||
|
||||
self.timeOfLastFrameInNs = time.time_ns()
|
||||
|
||||
self.newGame()
|
||||
|
||||
|
||||
@@ -235,7 +229,8 @@ class Drakora():
|
||||
if (enemy.rect.x < -enemy.rect.width):
|
||||
enemy.kill()
|
||||
self.score += 1
|
||||
self.gameSpeed += 0.025
|
||||
if self.score%25 == 0:
|
||||
self.gameSpeed += 1
|
||||
"""Quick fix of running cacti. Some good fix needed"""
|
||||
for enemy in self.enemies: enemy.speed = self.gameSpeed
|
||||
|
||||
@@ -305,7 +300,7 @@ class Drakora():
|
||||
|
||||
self.enemyCD -= self.gameSpeed
|
||||
|
||||
if random.randint(1, 100) == 1:
|
||||
if random.randint(1, 150) == 1:
|
||||
cloud = Cloud(self.screenSize, self.gameSpeed)
|
||||
self.clouds.add(cloud)
|
||||
self.sprites.add(cloud)
|
||||
@@ -327,14 +322,8 @@ class Drakora():
|
||||
|
||||
|
||||
def play(self):
|
||||
global timeDiff
|
||||
|
||||
isRunning = True
|
||||
while isRunning:
|
||||
timeOfNewFrameInNs = time.time_ns()
|
||||
timeDiff = (timeOfNewFrameInNs-self.timeOfLastFrameInNs)/10000000
|
||||
self.timeOfLastFrameInNs = timeOfNewFrameInNs
|
||||
|
||||
self.clock.tick(self.targetFps)
|
||||
self.render()
|
||||
isRunning = self.logic()
|
||||
|
||||
Reference in New Issue
Block a user