Cloud sprites

This commit is contained in:
2021-04-10 20:56:25 +03:00
parent 353fa50b40
commit 6dd01a6f32
3 changed files with 70 additions and 4 deletions
+70 -4
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@@ -5,20 +5,86 @@ Cloud entity class
import pygame
import random
import os
class Cloud(pygame.sprite.Sprite):
imgDir = os.path.join(os.path.dirname(__file__), 'data')
cloudImage = pygame.image.load(
os.path.join(imgDir, 'cloud.png')
)#.convert()
images = (
pygame.transform.scale(
cloudImage.subsurface((0, 0, 128, 32)), (512, 128)
),
pygame.transform.scale(
cloudImage.subsurface((128, 0, 128, 32)), (512, 128)
),
pygame.transform.scale(
cloudImage.subsurface((256, 0, 128, 32)), (512, 128)
),
pygame.transform.scale(
cloudImage.subsurface((0, 32, 128, 32)), (512, 128)
),
pygame.transform.scale(
cloudImage.subsurface((128, 32, 128, 32)), (512, 128)
),
pygame.transform.scale(
cloudImage.subsurface((256, 32, 128, 32)), (512, 128)
),
pygame.transform.scale(
cloudImage.subsurface((0, 64, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((96, 64, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((192, 64, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((288, 64, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((0, 96, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((96, 96, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((192, 96, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((288, 96, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((0, 128, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((96, 128, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((192, 128, 96, 32)), (384, 128)
),
pygame.transform.scale(
cloudImage.subsurface((288, 128, 96, 32)), (384, 128)
),
)
for image in images:
image.set_colorkey((255,0,255))
def __init__(self, mainGameClass, cloudType):
pygame.sprite.Sprite.__init__(self)
self.type = cloudType
self.mainGameClass = mainGameClass
self.image = pygame.Surface((random.randint(150, 350),
random.randint(50, 150)))
self.image = Cloud.images[random.randint(0, len(Cloud.images)-1)]
color = 255 - 15 * (3-cloudType)
self.image.fill((color, color, color))
# self.image = pygame.Surface((random.randint(128, 512),
# random.randint(32, 128)))
# color = 255 - 15 * (3-cloudType)
# self.image.fill((color, color, color))
self.rect = self.image.get_rect()
self.rect.center = (
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