Minor improves in player sprite
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@@ -16,24 +16,28 @@ class Player(pygame.sprite.Sprite):
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pygame.transform.scale(playerImage.subsurface((0, 0, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((32, 0, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((48, 0, 16, 24)), (64, 98)),
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)
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upImages = (
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pygame.transform.scale(playerImage.subsurface((0, 24, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((16, 24, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((32, 24, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((48, 24, 16, 24)), (64, 98)),
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)
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downImages = (
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pygame.transform.scale(playerImage.subsurface((0, 48, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((16, 48, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((32, 48, 16, 24)), (64, 98)),
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pygame.transform.scale(playerImage.subsurface((48, 48, 16, 24)), (64, 98)),
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)
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crouchImages = (
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pygame.transform.scale(playerImage.subsurface((0, 72, 16, 16)), (64, 64)),
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pygame.transform.scale(playerImage.subsurface((16, 72, 16, 16)), (64, 64)),
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pygame.transform.scale(playerImage.subsurface((32, 72, 16, 16)), (64, 64)),
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pygame.transform.scale(playerImage.subsurface((48, 72, 16, 16)), (64, 64)),
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)
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for array in (walkImages, upImages, downImages, crouchImages):
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Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.1 KiB |
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