diff --git a/Player.py b/Player.py index 7ebfdfa..6df48cc 100644 --- a/Player.py +++ b/Player.py @@ -16,26 +16,30 @@ class Player(pygame.sprite.Sprite): pygame.transform.scale(playerImage.subsurface((0, 0, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((32, 0, 16, 24)), (64, 98)), - pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)), + pygame.transform.scale(playerImage.subsurface((48, 0, 16, 24)), (64, 98)), ) upImages = ( pygame.transform.scale(playerImage.subsurface((0, 24, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((16, 24, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((32, 24, 16, 24)), (64, 98)), + pygame.transform.scale(playerImage.subsurface((48, 24, 16, 24)), (64, 98)), ) downImages = ( pygame.transform.scale(playerImage.subsurface((0, 48, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((16, 48, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((32, 48, 16, 24)), (64, 98)), + pygame.transform.scale(playerImage.subsurface((48, 48, 16, 24)), (64, 98)), ) crouchImages = ( pygame.transform.scale(playerImage.subsurface((0, 72, 16, 16)), (64, 64)), pygame.transform.scale(playerImage.subsurface((16, 72, 16, 16)), (64, 64)), + pygame.transform.scale(playerImage.subsurface((32, 72, 16, 16)), (64, 64)), + pygame.transform.scale(playerImage.subsurface((48, 72, 16, 16)), (64, 64)), ) - + for array in (walkImages, upImages, downImages, crouchImages): for image in array: image.set_colorkey((255,0,255)) diff --git a/data/player.png b/data/player.png index 48889f4..1e22269 100644 Binary files a/data/player.png and b/data/player.png differ diff --git a/data/player.xcf b/data/player.xcf index e391bb7..1bc749b 100644 Binary files a/data/player.xcf and b/data/player.xcf differ