Minor improves in player sprite

This commit is contained in:
2021-04-06 00:13:17 +03:00
parent 44fbb0c032
commit 5910f8d8f4
3 changed files with 6 additions and 2 deletions
+6 -2
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@@ -16,26 +16,30 @@ class Player(pygame.sprite.Sprite):
pygame.transform.scale(playerImage.subsurface((0, 0, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((0, 0, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((32, 0, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((32, 0, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((16, 0, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((48, 0, 16, 24)), (64, 98)),
) )
upImages = ( upImages = (
pygame.transform.scale(playerImage.subsurface((0, 24, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((0, 24, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((16, 24, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((16, 24, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((32, 24, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((32, 24, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((48, 24, 16, 24)), (64, 98)),
) )
downImages = ( downImages = (
pygame.transform.scale(playerImage.subsurface((0, 48, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((0, 48, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((16, 48, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((16, 48, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((32, 48, 16, 24)), (64, 98)), pygame.transform.scale(playerImage.subsurface((32, 48, 16, 24)), (64, 98)),
pygame.transform.scale(playerImage.subsurface((48, 48, 16, 24)), (64, 98)),
) )
crouchImages = ( crouchImages = (
pygame.transform.scale(playerImage.subsurface((0, 72, 16, 16)), (64, 64)), pygame.transform.scale(playerImage.subsurface((0, 72, 16, 16)), (64, 64)),
pygame.transform.scale(playerImage.subsurface((16, 72, 16, 16)), (64, 64)), pygame.transform.scale(playerImage.subsurface((16, 72, 16, 16)), (64, 64)),
pygame.transform.scale(playerImage.subsurface((32, 72, 16, 16)), (64, 64)),
pygame.transform.scale(playerImage.subsurface((48, 72, 16, 16)), (64, 64)),
) )
for array in (walkImages, upImages, downImages, crouchImages): for array in (walkImages, upImages, downImages, crouchImages):
for image in array: for image in array:
image.set_colorkey((255,0,255)) image.set_colorkey((255,0,255))
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