Minor fix
This commit is contained in:
+1
-7
@@ -243,13 +243,7 @@ class Drakora():
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self.isGameOver = True
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self.isGameOver = True
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break
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break
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if self.player.isOnFloor:
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self.player.isOnFloor = pygame.sprite.spritecollideany(self.player, self.floors)
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self.player.rect.y += 1
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if not pygame.sprite.spritecollideany(self.player, self.floors):
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self.player.isOnFloor = False
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else:
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if pygame.sprite.spritecollideany(self.player, self.floors):
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self.player.isOnFloor = True
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if self.player.isOnFloor:
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if self.player.isOnFloor:
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while pygame.sprite.spritecollideany(self.player, self.floors):
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while pygame.sprite.spritecollideany(self.player, self.floors):
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