Splitted enemies. Fixed flying enemies. Minor fixes
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
"""
|
||||
Flying enemy entity class
|
||||
"""
|
||||
|
||||
|
||||
import pygame
|
||||
import random
|
||||
from Enemy import Enemy
|
||||
|
||||
|
||||
class FlyingEnemy(Enemy):
|
||||
def __init__(self, mainGameClass):
|
||||
Enemy.__init__(self, mainGameClass)
|
||||
|
||||
self.subtype = random.randint(1, 7)
|
||||
|
||||
self.image = pygame.Surface((50, 25))
|
||||
self.image.fill((51, 51, 0))
|
||||
self.rect = self.image.get_rect()
|
||||
self.height -= self.rect.height/2 + 10 + 10*self.subtype
|
||||
|
||||
self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
|
||||
self.height)
|
||||
|
||||
self.speed = self.thisGame.getGameSpeed()*2
|
||||
Reference in New Issue
Block a user