Splitted enemies. Fixed flying enemies. Minor fixes

This commit is contained in:
Nikolya Adreychik
2021-03-29 12:39:32 +03:00
parent 958ec99fc6
commit 1e7d11fe1e
6 changed files with 100 additions and 69 deletions
+25
View File
@@ -0,0 +1,25 @@
"""
Flying enemy entity class
"""
import pygame
import random
from Enemy import Enemy
class FlyingEnemy(Enemy):
def __init__(self, mainGameClass):
Enemy.__init__(self, mainGameClass)
self.subtype = random.randint(1, 7)
self.image = pygame.Surface((50, 25))
self.image.fill((51, 51, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2 + 10 + 10*self.subtype
self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
self.height)
self.speed = self.thisGame.getGameSpeed()*2