Splitted enemies. Fixed flying enemies. Minor fixes

This commit is contained in:
Nikolya Adreychik
2021-03-29 12:39:32 +03:00
parent 958ec99fc6
commit 1e7d11fe1e
6 changed files with 100 additions and 69 deletions
+31 -7
View File
@@ -7,7 +7,8 @@ import pygame
import random
from Player import Player
from Enemy import Enemy
from StandingEnemy import StandingEnemy
from FlyingEnemy import FlyingEnemy
from Cloud import Cloud
from Floor import Floor
@@ -37,7 +38,7 @@ class Drakora():
self.__score += score
if self.__score%self.speedUpRate == 0:
self.__gameSpeed += 1
self.__gameSpeed += self.__score/self.speedUpRate
self.speedUpLabelCD = self.targetFps
@@ -57,10 +58,11 @@ class Drakora():
self.__gameSpeed = 2
self.enemyCount = 0
self.enemyCD = self.getNextEnemyCD()
self.enemyChance = 100.0
self.speedUpLabelCD = 0
self.nextEnemyMustBeFlying = False
self.enemyCD = self.getNextEnemyCD()
def __init__(self):
@@ -144,12 +146,14 @@ class Drakora():
def getNextEnemyCD(self):
if self.enemyCount <= 5:
if self.enemyCount == 0:
return 1000
elif self.enemyCount <= 5:
return 800 - 100*self.enemyCount
elif self.enemyCount%self.speedUpRate == 0:
return 1000
elif self.nextEnemyMustBeFlying:
return 600
else:
return 300
@@ -166,6 +170,8 @@ class Drakora():
def logic(self):
self.player.updateSpeed(self.__gameSpeed)
for event in pygame.event.get():
self.player.control(event)
@@ -176,7 +182,7 @@ class Drakora():
if event.key in self.buttonsQuit:
return False
elif event.key in self.buttonsNewGame:
if self.isGameOver: self.newGame()
if self.isGameOver or self.isGodmode: self.newGame()
elif event.key in self.buttonsPause:
self.isPaused = not self.isPaused
@@ -217,9 +223,27 @@ class Drakora():
if random.randint(1, 150) < self.enemyChance:
self.enemyCount += 1
self.enemyCD = self.getNextEnemyCD()
self.enemyChance = 1
enemy = Enemy(self)
if self.nextEnemyMustBeFlying:
enemy = FlyingEnemy(self)
else:
enemy = StandingEnemy(self)
if self.__score < 10:
self.nextEnemyMustBeFlying = False
elif self.__score < 20:
self.nextEnemyMustBeFlying = random.randint(1, 100) > 95
elif self.__score < 40:
self.nextEnemyMustBeFlying = random.randint(1, 100) > 85
else:
self.nextEnemyMustBeFlying = random.randint(1, 100) > 75
self.enemyCD = self.getNextEnemyCD()
self.enemies.add(enemy)
self.sprites.add(enemy)
+3 -55
View File
@@ -8,62 +8,13 @@ import random
class Enemy(pygame.sprite.Sprite):
def setNextEnemyType(self, score):
if score < 10:
self.type = 1
elif score < 20:
if random.randint(1, 100) < 95: self.type = 1
else: self.type = 2
elif score < 40:
if random.randint(1, 100) < 85: self.type = 1
else: self.type = 2
else:
if random.randint(1, 100) < 75: self.type = 1
else: self.type = 2
def setNextEnemySubtype(self):
if self.type == 1:
self.subtype = random.randint(1, 5)
elif self.type == 2:
self.subtype = random.randint(1, 7)
def __init__(self, mainGameClass):
pygame.sprite.Sprite.__init__(self)
self.thisGame = mainGameClass
self.speed = self.thisGame.getGameSpeed()
self.setNextEnemyType(self.thisGame.getScore())
self.setNextEnemySubtype()
self.height = mainGameClass.getScreenHeight() - mainGameClass.floorHeight
if self.type == 1:
if self.subtype == 1: self.image = pygame.Surface((25, 75))
elif self.subtype == 2: self.image = pygame.Surface((25, 25))
elif self.subtype == 3: self.image = pygame.Surface((75, 25))
elif self.subtype == 4: self.image = pygame.Surface((50, 25))
elif self.subtype == 5: self.image = pygame.Surface((50, 50))
else: self.image = pygame.Surface((25, 50))
self.image.fill((0, 153, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2
elif self.type == 2:
self.image = pygame.Surface((50, 25))
self.image.fill((51, 51, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2 + 10 + 10*self.subtype
self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
self.height)
self.height = (mainGameClass.getScreenHeight()
- mainGameClass.getFloorHeight())
def update(self):
@@ -71,7 +22,4 @@ class Enemy(pygame.sprite.Sprite):
self.kill()
self.thisGame.addScore(1)
if self.type == 1:
self.rect.x -= self.speed
else:
self.rect.x -= self.speed*2
self.rect.x -= self.speed
+3 -3
View File
@@ -10,9 +10,9 @@ class Floor(pygame.sprite.Sprite):
def __init__(self, mainGameClass):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((mainGameClass.getScreenWidth(),
mainGameClass.getFloorHeight()))
mainGameClass.getFloorHeight()*101))
self.image.fill((255, 204, 102))
self.rect = self.image.get_rect()
self.rect.center = (mainGameClass.getScreenWidth()/2,
mainGameClass.getScreenHeight() -
mainGameClass.getFloorHeight()/2)
mainGameClass.getScreenHeight() +
mainGameClass.getFloorHeight()*49.5)
+25
View File
@@ -0,0 +1,25 @@
"""
Flying enemy entity class
"""
import pygame
import random
from Enemy import Enemy
class FlyingEnemy(Enemy):
def __init__(self, mainGameClass):
Enemy.__init__(self, mainGameClass)
self.subtype = random.randint(1, 7)
self.image = pygame.Surface((50, 25))
self.image.fill((51, 51, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2 + 10 + 10*self.subtype
self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
self.height)
self.speed = self.thisGame.getGameSpeed()*2
+7 -4
View File
@@ -22,6 +22,7 @@ class Player(pygame.sprite.Sprite):
self.isDownCrouch = False
self.buttonsJump = (pygame.K_UP, pygame.K_SPACE,)
self.buttonsCrouch = (pygame.K_DOWN,)
self.gameSpeed = 1
def crouch(self):
@@ -36,6 +37,8 @@ class Player(pygame.sprite.Sprite):
self.isCrouching = False
self.rect = self.rect.inflate(0, 25)
def updateSpeed(self, newGameSpeed):
self.gameSpeed = newGameSpeed
def control(self, event):
if event.type == pygame.KEYDOWN:
@@ -54,7 +57,7 @@ class Player(pygame.sprite.Sprite):
def update(self):
if not self.speed: self.rect.y += 1
self.speed += 0.17
self.speed += 0.09 * self.gameSpeed
self.rect.y += self.speed
if not self.isDownJump:
@@ -77,9 +80,9 @@ class Player(pygame.sprite.Sprite):
self.standup()
if self.isJumping:
if self.isDownJump and self.hoverCount < 7:
self.speed -= 1 - self.speed/(15+
self.hoverCount*3)
if self.isDownJump and self.hoverCount < 8:
self.speed -= (1 - self.speed/(15+
self.hoverCount*3)) * self.gameSpeed/2
self.hoverCount += 1
else:
+31
View File
@@ -0,0 +1,31 @@
"""
Standing enemy entity class
"""
import pygame
import random
from Enemy import Enemy
class StandingEnemy(Enemy):
def __init__(self, mainGameClass):
Enemy.__init__(self, mainGameClass)
self.subtype = random.randint(1, 5)
if self.subtype == 1: self.image = pygame.Surface((25, 75))
elif self.subtype == 2: self.image = pygame.Surface((25, 25))
elif self.subtype == 3: self.image = pygame.Surface((75, 25))
elif self.subtype == 4: self.image = pygame.Surface((50, 25))
elif self.subtype == 5: self.image = pygame.Surface((50, 50))
else: self.image = pygame.Surface((25, 50))
self.image.fill((0, 153, 0))
self.rect = self.image.get_rect()
self.height -= self.rect.height/2
self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
self.height)
self.speed = self.thisGame.getGameSpeed()