Splitted enemies. Fixed flying enemies. Minor fixes

This commit is contained in:
Nikolya Adreychik
2021-03-29 12:39:32 +03:00
parent 958ec99fc6
commit 1e7d11fe1e
6 changed files with 100 additions and 69 deletions
+3 -3
View File
@@ -10,9 +10,9 @@ class Floor(pygame.sprite.Sprite):
def __init__(self, mainGameClass):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((mainGameClass.getScreenWidth(),
mainGameClass.getFloorHeight()))
mainGameClass.getFloorHeight()*101))
self.image.fill((255, 204, 102))
self.rect = self.image.get_rect()
self.rect.center = (mainGameClass.getScreenWidth()/2,
mainGameClass.getScreenHeight() -
mainGameClass.getFloorHeight()/2)
mainGameClass.getScreenHeight() +
mainGameClass.getFloorHeight()*49.5)