Splitted enemies. Fixed flying enemies. Minor fixes
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@@ -10,9 +10,9 @@ class Floor(pygame.sprite.Sprite):
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((mainGameClass.getScreenWidth(),
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mainGameClass.getFloorHeight()))
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mainGameClass.getFloorHeight()*101))
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self.image.fill((255, 204, 102))
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self.rect = self.image.get_rect()
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self.rect.center = (mainGameClass.getScreenWidth()/2,
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mainGameClass.getScreenHeight() -
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mainGameClass.getFloorHeight()/2)
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mainGameClass.getScreenHeight() +
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mainGameClass.getFloorHeight()*49.5)
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