More splitting and minor changes
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@@ -0,0 +1,30 @@
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"""
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Cloud entity class
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"""
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import pygame
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import random
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class Cloud(pygame.sprite.Sprite):
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((random.randint(150, 350),
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random.randint(50, 150)))
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self.image.fill((random.randint(235, 255),
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random.randint(235, 255),
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random.randint(235, 255)))
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self.rect = self.image.get_rect()
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self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
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mainGameClass.getScreenHeight()/2 -
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random.randint(100,
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mainGameClass.getScreenHeight()/2-100))
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self.speed = random.randint(2, 4)*mainGameClass.getGameSpeed()
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def update(self):
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if (self.rect.x < -self.rect.width):
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self.kill()
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self.rect.x -= self.speed
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+24
-40
@@ -1,7 +1,5 @@
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"""
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First test Pygame project
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Written in Python 3.X using Pygame library
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Main game class
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"""
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@@ -10,45 +8,31 @@ import random
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from Player import Player
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from Enemy import Enemy
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from Cloud import Cloud
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from Floor import Floor
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class Floor(pygame.sprite.Sprite):
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def __init__(self, screenSize, floorHeight):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((screenSize[0], floorHeight))
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self.image.fill((255, 204, 102))
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self.rect = self.image.get_rect()
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self.rect.center = (screenSize[0]/2, screenSize[1]-floorHeight/2)
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class Cloud(pygame.sprite.Sprite):
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def __init__(self, screenSize, gameSpeed):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((random.randint(150, 350),
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random.randint(50, 150)))
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self.image.fill((random.randint(235, 255),
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random.randint(235, 255),
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random.randint(235, 255)))
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self.rect = self.image.get_rect()
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self.rect.center = (screenSize[0] + self.rect.width,
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screenSize[1]/2 -
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random.randint(100, screenSize[1]/2-100))
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self.speed = random.randint(150, 300)/100*gameSpeed
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def update(self):
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if (self.rect.x < -self.rect.width):
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self.kill()
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self.rect.x -= self.speed
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class Drakora():
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def getGameSpeed(self):
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return self.__gameSpeed
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def getScore(self):
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return self.__score
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def getScreenWidth(self):
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return self.screenSize[0]
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def getScreenHeight(self):
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return self.screenSize[1]
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def getFloorHeight(self):
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return self.floorHeight
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def addScore(self, score):
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self.__score += score
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@@ -102,7 +86,7 @@ class Drakora():
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self.clock = pygame.time.Clock()
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self.sprites = pygame.sprite.Group()
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self.floors.add(Floor(self.screenSize, self.floorHeight))
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self.floors.add(Floor(self))
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self.sprites.add(self.floors)
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font = pygame.font.match_font('liberation mono')
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@@ -129,7 +113,7 @@ class Drakora():
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self.renderText('%d'%(self.__score),
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self.fontScore, (255, 255, 255),
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(self.screenSize[0]/2,20))
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(self.getScreenWidth()/2,20))
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if self.isGameOver:
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self.renderText('GAME OVER',
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@@ -210,18 +194,18 @@ class Drakora():
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self.enemyCD -= self.__gameSpeed
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if random.randint(1, 150) == 1:
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cloud = Cloud(self.screenSize, self.__gameSpeed)
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if random.randint(1, 50) == 1:
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cloud = Cloud(self)
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self.clouds.add(cloud)
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self.sprites.add(cloud)
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if self.enemyCD <= 0:
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self.enemyChance += (1/self.targetFps) * self.enemyChance/8
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if random.randint(1, 100) < self.enemyChance:
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self.enemyCD = 200
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if random.randint(1, 150) < self.enemyChance:
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self.enemyCD = 300
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self.enemyChance = 1
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enemy = Enemy(self.screenSize, self.floorHeight, self)
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enemy = Enemy(self)
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self.enemies.add(enemy)
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self.sprites.add(enemy)
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@@ -1,6 +1,11 @@
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import pygame
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"""
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Enemy entity class
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"""
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import random
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class Enemy(pygame.sprite.Sprite):
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def setNextEnemyType(self, score):
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if score < 10:
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@@ -26,7 +31,7 @@ class Enemy(pygame.sprite.Sprite):
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self.subtype = random.randint(1, 7)
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def __init__(self, screenSize, floorHeight, mainGameClass):
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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self.thisGame = mainGameClass
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@@ -36,7 +41,7 @@ class Enemy(pygame.sprite.Sprite):
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self.setNextEnemyType(self.thisGame.getScore())
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self.setNextEnemySubtype()
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self.height = screenSize[1] - floorHeight
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self.height = mainGameClass.getScreenHeight() - mainGameClass.floorHeight
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if self.type == 1:
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if self.subtype == 1: self.image = pygame.Surface((25, 75))
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@@ -56,7 +61,8 @@ class Enemy(pygame.sprite.Sprite):
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self.rect = self.image.get_rect()
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self.height -= self.rect.height/2 + 10 + 10*self.subtype
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self.rect.center = (screenSize[0] + self.rect.width, self.height)
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self.rect.center = (mainGameClass.getScreenWidth() + self.rect.width,
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self.height)
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def update(self):
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@@ -0,0 +1,18 @@
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"""
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Floor entity class
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"""
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import pygame
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class Floor(pygame.sprite.Sprite):
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def __init__(self, mainGameClass):
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.Surface((mainGameClass.getScreenWidth(),
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mainGameClass.getFloorHeight()))
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self.image.fill((255, 204, 102))
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self.rect = self.image.get_rect()
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self.rect.center = (mainGameClass.getScreenWidth()/2,
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mainGameClass.getScreenHeight() -
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mainGameClass.getFloorHeight()/2)
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