229 lines
6.0 KiB
Python
229 lines
6.0 KiB
Python
"""
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Main game class
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"""
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import pygame
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import random
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from Player import Player
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from Enemy import Enemy
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from Cloud import Cloud
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from Floor import Floor
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class Drakora():
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def getGameSpeed(self):
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return self.__gameSpeed
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def getScore(self):
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return self.__score
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def getScreenWidth(self):
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return self.screenSize[0]
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def getScreenHeight(self):
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return self.screenSize[1]
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def getFloorHeight(self):
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return self.floorHeight
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def addScore(self, score):
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self.__score += score
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if self.__score%25 == 0:
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self.__gameSpeed += 1
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def newGame(self):
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for enemy in self.enemies:
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enemy.kill()
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if self.player: self.player.kill()
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self.player = Player()
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self.sprites.add(self.player)
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self.__score = 0
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self.isGameOver = False
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self.isPaused = False
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self.__gameSpeed = 2
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self.enemyCD = 0
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self.enemyChance = 100.0
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def __init__(self):
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self.buttonsPause = (pygame.K_p,)
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self.buttonsQuit = (pygame.K_F10,)
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self.buttonsNewGame = (pygame.K_RETURN,)
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self.buttonsJump = (pygame.K_UP, pygame.K_SPACE,)
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self.buttonsCrouch = (pygame.K_DOWN,)
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self.screenSize = (800, 600)
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self.targetFps = 120
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self.floorHeight = 50
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self.isDownJump = False
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self.isDownCrouch = False
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self.floors = pygame.sprite.Group()
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self.enemies = pygame.sprite.Group()
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self.clouds = pygame.sprite.Group()
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self.player = None
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random.seed()
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pygame.init()
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self.screen = pygame.display.set_mode(self.screenSize)
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pygame.display.set_caption('Drakora')
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self.clock = pygame.time.Clock()
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self.sprites = pygame.sprite.Group()
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self.floors.add(Floor(self))
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self.sprites.add(self.floors)
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font = pygame.font.match_font('liberation mono')
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self.fontScore = pygame.font.Font(font, 32)
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self.fontMessage = pygame.font.Font(font, 56)
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self.newGame()
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def __del__(self):
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pygame.quit()
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def renderText(self, text, font, color, center):
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render = font.render(text, True, color)
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rect = render.get_rect()
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rect.center = center
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self.screen.blit(render, rect)
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def render(self):
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self.screen.fill((102, 153, 255))
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self.sprites.draw(self.screen)
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self.renderText('%d'%(self.__score),
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self.fontScore, (255, 255, 255),
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(self.getScreenWidth()/2,20))
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if self.isGameOver:
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self.renderText('GAME OVER',
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self.fontMessage, (255, 255, 255),
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tuple(i/2 for i in self.screenSize))
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elif self.isPaused:
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self.renderText('PAUSED',
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self.fontMessage, (255, 255, 255),
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tuple(i/2 for i in self.screenSize))
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pygame.display.flip()
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def collideCheck(self):
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if pygame.sprite.spritecollideany(self.player, self.enemies):
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self.isGameOver = True
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self.player.isOnFloor = False
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while pygame.sprite.spritecollideany(self.player, self.floors):
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self.player.isOnFloor = True
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self.player.rect.y -= 1
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if not self.isDownJump:
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self.player.hoverCount = 0
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if self.player.isOnFloor:
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self.player.speed = 0
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if self.isDownJump:
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self.player.isJumping = True
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if self.player.isCrouching:
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self.player.standup()
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elif self.isDownCrouch:
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if not self.player.isCrouching:
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self.player.crouch()
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elif self.player.isCrouching:
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self.player.standup()
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if self.player.isJumping:
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if self.isDownJump and self.player.hoverCount < 7:
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self.player.speed -= 1 - self.player.speed/(15+
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self.player.hoverCount*3)
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self.player.hoverCount += 1
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else:
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self.player.isJumping = False
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def logic(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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return False
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elif event.type == pygame.KEYDOWN:
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if event.key in self.buttonsQuit:
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return False
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if event.key in self.buttonsCrouch:
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self.isDownCrouch = True
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elif event.key in self.buttonsJump:
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self.isDownJump = True
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elif event.key in self.buttonsNewGame:
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if self.isGameOver: self.newGame()
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elif event.key in self.buttonsPause:
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self.isPaused = not self.isPaused
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elif event.type == pygame.KEYUP:
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if event.key in self.buttonsCrouch:
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self.isDownCrouch = False
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if event.key in self.buttonsJump:
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self.isDownJump = False
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if not self.isGameOver and not self.isPaused:
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self.sprites.update()
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self.enemyCD -= self.__gameSpeed
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if random.randint(1, 50) == 1:
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cloud = Cloud(self)
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self.clouds.add(cloud)
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self.sprites.add(cloud)
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if self.enemyCD <= 0:
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self.enemyChance += (1/self.targetFps) * self.enemyChance/8
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if random.randint(1, 150) < self.enemyChance:
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self.enemyCD = 300
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self.enemyChance = 1
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enemy = Enemy(self)
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self.enemies.add(enemy)
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self.sprites.add(enemy)
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self.collideCheck()
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return True
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def play(self):
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isRunning = True
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while isRunning:
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self.clock.tick(self.targetFps)
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self.render()
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isRunning = self.logic()
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if __name__ == '__main__':
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drakora = Drakora()
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drakora.play()
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del Drakora
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