Files
CultManor/game/platform/abstract_platform.gd
T
2026-06-09 22:46:47 +03:00

42 lines
1.0 KiB
GDScript

@tool
class_name AbstractPlatform
extends Node2D
const TILE_SIZE = 8
const MIN_WIDTH = TILE_SIZE * 2
const MAX_WIDTH = TILE_SIZE * 32
@export_range(MIN_WIDTH, MAX_WIDTH, TILE_SIZE) var platform_width: int = MIN_WIDTH:
set(value):
value = clampi(value, MIN_WIDTH, MAX_WIDTH)
platform_width = value - (value % TILE_SIZE)
if is_node_ready():
rebuild_platform()
@onready var collision: CollisionShape2D = $AnimatableBody2D/CollisionShape2D
@onready var platform_sprite: Sprite2D = $PlatformSprite
@onready var icon_sprite: AnimatedSprite2D = $IconSprite
func _ready() -> void:
platform_sprite.material.set_shader_parameter("tile_size", TILE_SIZE)
rebuild_platform()
func rebuild_platform() -> void:
var shape := collision.shape as RectangleShape2D
if not shape:
shape = RectangleShape2D.new()
collision.shape = shape
shape.size = Vector2(platform_width, TILE_SIZE)
platform_sprite.material.set_shader_parameter("platform_width", platform_width)
func _physics_process(_delta: float) -> void:
if Engine.is_editor_hint():
return