Files
CultManor/game/characters/white_enemy.tscn
T
2026-01-09 00:36:16 +03:00

48 lines
1.7 KiB
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[gd_scene load_steps=5 format=3 uid="uid://bv2gahb4wxgb1"]
[ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/abstract_color_enemy.tscn" id="1_3yi7g"]
[ext_resource type="Script" uid="uid://dmcpkytgiuedi" path="res://game/characters/white_enemy.gd" id="2_c7pdf"]
[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="3_uj6yw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gfhm1"]
resource_local_to_scene = true
shader = ExtResource("3_uj6yw")
shader_parameter/black_color = Color(0, 0, 0, 1)
shader_parameter/white_color = Color(1, 1, 1, 1)
shader_parameter/switch_colors = false
shader_parameter/threshold = 0.5
shader_parameter/speed = 5.0
shader_parameter/intensity = 1.0
shader_parameter/scale = 20.0
[node name="WhiteEnemy" instance=ExtResource("1_3yi7g")]
collision_layer = 64
collision_mask = 33
script = ExtResource("2_c7pdf")
[node name="AnimatedSprite2D" parent="." index="0"]
material = SubResource("ShaderMaterial_gfhm1")
[node name="LeftWallRay" parent="WallCheck" index="0"]
collision_mask = 33
[node name="RightWallRay" parent="WallCheck" index="1"]
collision_mask = 33
[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" index="0"]
target_position = Vector2(-32, 0)
collision_mask = 161
[node name="RightPlayerCloseRay" parent="PlayerCloseCheck" index="1"]
target_position = Vector2(32, 0)
collision_mask = 161
[node name="LeftPlayerDistantRay" parent="PlayerDistantCheck" index="0"]
collision_mask = 161
[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" index="1"]
collision_mask = 161
[node name="PlayerTouchArea" parent="." index="7"]
collision_mask = 128