Files
CultManor/game/managers/level_manager.gd
T
2026-01-09 19:39:45 +03:00

14 lines
220 B
GDScript

class_name CLevelManager
extends Node
@export var levels : Array[PackedScene] = []
var current_level_index := 0
func _ready() -> void:
levels = levels.filter(func(item: PackedScene) -> bool: return item != null)