42 lines
1.0 KiB
GDScript
42 lines
1.0 KiB
GDScript
class_name AbstractLevel
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extends Node2D
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const NEXT_LEVEL_META = "next_level"
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const CURRENT_LEVEL_INDEX = "current_level"
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@onready var pause_menu : PauseMenu = $%PauseMenu
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@onready var game_over_menu : GameOverMenu = $%GameOverMenu
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@onready var completion_menu : CompletionMenu = $%CompletionMenu
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func _ready() -> void:
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pause_menu.hide()
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game_over_menu.hide()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("pause"):
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SoundManager.play_ui_stream.call_deferred(SoundManager.ui_stream_accept)
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get_tree().paused = true
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pause_menu.show()
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func _on_player_dead() -> void:
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get_tree().paused = true
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game_over_menu.show()
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func _on_level_end_entered(body: Node2D) -> void:
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if body is Player:
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get_tree().paused = true
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completion_menu.show()
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var level_index : int = get_tree().get_meta(AbstractLevel.CURRENT_LEVEL_INDEX, 0)
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get_tree().remove_meta(AbstractLevel.CURRENT_LEVEL_INDEX)
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if SaveManager.completed_levels <= level_index:
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SaveManager.completed_levels = level_index + 1
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SaveManager.save()
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