Files
CultManor/game/characters/enemies/state_machine/fall_sideways_state.gd
T
2026-02-07 23:21:38 +03:00

12 lines
292 B
GDScript

class_name CultistFallSidewaysState
extends CultistFallState
@export var fall_state: CultistState
func physics_process(delta: float) -> void:
var is_on_floor := _move_down_and_check_floor(delta)
if not is_on_floor and is_zero_approx(cultist.velocity.x):
switch_state.emit(fall_state)