Files
CultManor/game/tiles/walls.tscn
T
2026-08-07 12:28:24 +03:00

1397 lines
64 KiB
Plaintext

[gd_scene format=3 uid="uid://dqu87loahl7wn"]
[ext_resource type="Texture2D" uid="uid://pejb3q2yd6kr" path="res://images/level/walls.png" id="2_4wnap"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nbf4a"]
texture = ExtResource("2_4wnap")
0:0/next_alternative_id = 6
0:0/0 = 0
0:0/1 = 1
0:0/1/terrain_set = 0
0:0/1/terrain = 0
0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
0:0/1/terrains_peering_bit/bottom_side = 0
0:0/4 = 4
0:0/4/terrain_set = 0
0:0/4/terrain = 1
0:0/4/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
0:0/4/terrains_peering_bit/bottom_side = 1
0:0/5 = 5
0:0/5/terrain_set = 0
0:0/5/terrain = 2
0:0/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
0:0/5/terrains_peering_bit/bottom_side = 2
1:0/next_alternative_id = 5
1:0/0 = 0
1:0/1 = 1
1:0/1/terrain_set = 0
1:0/1/terrain = 0
1:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
1:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
1:0/1/terrains_peering_bit/right_side = 0
1:0/1/terrains_peering_bit/bottom_side = 0
1:0/3 = 3
1:0/3/terrain_set = 0
1:0/3/terrain = 1
1:0/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
1:0/3/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
1:0/3/terrains_peering_bit/right_side = 1
1:0/3/terrains_peering_bit/bottom_side = 1
1:0/4 = 4
1:0/4/terrain_set = 0
1:0/4/terrain = 2
1:0/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
1:0/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
1:0/4/terrains_peering_bit/right_side = 2
1:0/4/terrains_peering_bit/bottom_side = 2
2:0/next_alternative_id = 5
2:0/0 = 0
2:0/1 = 1
2:0/1/terrain_set = 0
2:0/1/terrain = 0
2:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
2:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
2:0/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
2:0/1/terrains_peering_bit/right_side = 0
2:0/1/terrains_peering_bit/bottom_side = 0
2:0/1/terrains_peering_bit/left_side = 0
2:0/3 = 3
2:0/3/terrain_set = 0
2:0/3/terrain = 1
2:0/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
2:0/3/physics_layer_1/polygon_1/points = PackedVector2Array(8, 2.666667, 8, 8, 2.666667, 8, 2.666667, 2.666667)
2:0/3/physics_layer_1/polygon_2/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
2:0/3/terrains_peering_bit/right_side = 1
2:0/3/terrains_peering_bit/bottom_side = 1
2:0/3/terrains_peering_bit/left_side = 1
2:0/4 = 4
2:0/4/terrain_set = 0
2:0/4/terrain = 2
2:0/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
2:0/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
2:0/4/physics_layer_2/polygon_2/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
2:0/4/terrains_peering_bit/right_side = 2
2:0/4/terrains_peering_bit/bottom_side = 2
2:0/4/terrains_peering_bit/left_side = 2
3:0/next_alternative_id = 4
3:0/0 = 0
3:0/1 = 1
3:0/1/terrain_set = 0
3:0/1/terrain = 0
3:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
3:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -2.6666665, 2.666667, -2.6666665, 2.666667, 8, 8, 8, 8, -2.6666665, 8, -8, -8, -8)
3:0/1/terrains_peering_bit/bottom_side = 0
3:0/1/terrains_peering_bit/left_side = 0
3:0/2 = 2
3:0/2/terrain_set = 0
3:0/2/terrain = 1
3:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
3:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -2.6666665, 2.666667, -2.6666665, 2.666667, 8, 8, 8, 8, -8, -8, -8)
3:0/2/terrains_peering_bit/bottom_side = 1
3:0/2/terrains_peering_bit/left_side = 1
3:0/3 = 3
3:0/3/terrain_set = 0
3:0/3/terrain = 2
3:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 2.666667, 8, 2.666667, -2.6666665, -8, -2.6666665)
3:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
3:0/3/terrains_peering_bit/bottom_side = 2
3:0/3/terrains_peering_bit/left_side = 2
4:0/next_alternative_id = 4
4:0/0 = 0
4:0/1 = 1
4:0/1/terrain_set = 0
4:0/1/terrain = 0
4:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667)
4:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
4:0/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
4:0/1/terrains_peering_bit/right_side = 0
4:0/1/terrains_peering_bit/bottom_side = 0
4:0/1/terrains_peering_bit/left_side = 0
4:0/1/terrains_peering_bit/top_left_corner = 0
4:0/1/terrains_peering_bit/top_side = 0
4:0/2 = 2
4:0/2/terrain_set = 0
4:0/2/terrain = 1
4:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -8, 2.666667, -8, 8, -2.6666665, 8)
4:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
4:0/2/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8)
4:0/2/terrains_peering_bit/right_side = 1
4:0/2/terrains_peering_bit/bottom_side = 1
4:0/2/terrains_peering_bit/left_side = 1
4:0/2/terrains_peering_bit/top_left_corner = 1
4:0/2/terrains_peering_bit/top_side = 1
4:0/3 = 3
4:0/3/terrain_set = 0
4:0/3/terrain = 2
4:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, 2.666667, -2.6666665, 2.666667)
4:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
4:0/3/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
4:0/3/terrains_peering_bit/right_side = 2
4:0/3/terrains_peering_bit/bottom_side = 2
4:0/3/terrains_peering_bit/left_side = 2
4:0/3/terrains_peering_bit/top_left_corner = 2
4:0/3/terrains_peering_bit/top_side = 2
5:0/next_alternative_id = 4
5:0/0 = 0
5:0/1 = 1
5:0/1/terrain_set = 0
5:0/1/terrain = 0
5:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 8, -2.6666665, 8, -8)
5:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667)
5:0/1/terrains_peering_bit/right_side = 0
5:0/1/terrains_peering_bit/bottom_right_corner = 0
5:0/1/terrains_peering_bit/bottom_side = 0
5:0/1/terrains_peering_bit/left_side = 0
5:0/2 = 2
5:0/2/terrain_set = 0
5:0/2/terrain = 1
5:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -8, 2.666667, -8, 8, -2.6666665, 8)
5:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
5:0/2/terrains_peering_bit/right_side = 1
5:0/2/terrains_peering_bit/bottom_right_corner = 1
5:0/2/terrains_peering_bit/bottom_side = 1
5:0/2/terrains_peering_bit/left_side = 1
5:0/3 = 3
5:0/3/terrain_set = 0
5:0/3/terrain = 2
5:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -2.6666665, -8, -2.6666665, -8, -8, 8, -8)
5:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
5:0/3/terrains_peering_bit/right_side = 2
5:0/3/terrains_peering_bit/bottom_right_corner = 2
5:0/3/terrains_peering_bit/bottom_side = 2
5:0/3/terrains_peering_bit/left_side = 2
6:0/next_alternative_id = 4
6:0/0 = 0
6:0/1 = 1
6:0/1/terrain_set = 0
6:0/1/terrain = 0
6:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667)
6:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
6:0/1/terrains_peering_bit/right_side = 0
6:0/1/terrains_peering_bit/bottom_side = 0
6:0/1/terrains_peering_bit/bottom_left_corner = 0
6:0/1/terrains_peering_bit/left_side = 0
6:0/2 = 2
6:0/2/terrain_set = 0
6:0/2/terrain = 1
6:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
6:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
6:0/2/terrains_peering_bit/right_side = 1
6:0/2/terrains_peering_bit/bottom_side = 1
6:0/2/terrains_peering_bit/bottom_left_corner = 1
6:0/2/terrains_peering_bit/left_side = 1
6:0/3 = 3
6:0/3/terrain_set = 0
6:0/3/terrain = 2
6:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 8, 2.666667, 8, 2.666667, 2.666667, 8, 2.666667)
6:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(8, -8, 8, -2.6666665, -8, -2.6666665, -8, -8)
6:0/3/terrains_peering_bit/right_side = 2
6:0/3/terrains_peering_bit/bottom_side = 2
6:0/3/terrains_peering_bit/bottom_left_corner = 2
6:0/3/terrains_peering_bit/left_side = 2
7:0/next_alternative_id = 4
7:0/0 = 0
7:0/1 = 1
7:0/1/terrain_set = 0
7:0/1/terrain = 0
7:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
7:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
7:0/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
7:0/1/terrains_peering_bit/right_side = 0
7:0/1/terrains_peering_bit/bottom_side = 0
7:0/1/terrains_peering_bit/left_side = 0
7:0/1/terrains_peering_bit/top_side = 0
7:0/1/terrains_peering_bit/top_right_corner = 0
7:0/2 = 2
7:0/2/terrain_set = 0
7:0/2/terrain = 1
7:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
7:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8, -8, -8)
7:0/2/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
7:0/2/terrains_peering_bit/right_side = 1
7:0/2/terrains_peering_bit/bottom_side = 1
7:0/2/terrains_peering_bit/left_side = 1
7:0/2/terrains_peering_bit/top_side = 1
7:0/2/terrains_peering_bit/top_right_corner = 1
7:0/3 = 3
7:0/3/terrain_set = 0
7:0/3/terrain = 2
7:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
7:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8)
7:0/3/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
7:0/3/terrains_peering_bit/right_side = 2
7:0/3/terrains_peering_bit/bottom_side = 2
7:0/3/terrains_peering_bit/left_side = 2
7:0/3/terrains_peering_bit/top_side = 2
7:0/3/terrains_peering_bit/top_right_corner = 2
8:0/next_alternative_id = 4
8:0/0 = 0
8:0/1 = 1
8:0/1/terrain_set = 0
8:0/1/terrain = 0
8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
8:0/1/terrains_peering_bit/right_side = 0
8:0/1/terrains_peering_bit/bottom_right_corner = 0
8:0/1/terrains_peering_bit/bottom_side = 0
8:0/2 = 2
8:0/2/terrain_set = 0
8:0/2/terrain = 1
8:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 8, -8, 8)
8:0/2/terrains_peering_bit/right_side = 1
8:0/2/terrains_peering_bit/bottom_right_corner = 1
8:0/2/terrains_peering_bit/bottom_side = 1
8:0/3 = 3
8:0/3/terrain_set = 0
8:0/3/terrain = 2
8:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -2.6666665, 8, -2.6666665, 8, -8)
8:0/3/terrains_peering_bit/right_side = 2
8:0/3/terrains_peering_bit/bottom_right_corner = 2
8:0/3/terrains_peering_bit/bottom_side = 2
9:0/next_alternative_id = 4
9:0/0 = 0
9:0/1 = 1
9:0/1/terrain_set = 0
9:0/1/terrain = 0
9:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
9:0/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
9:0/1/terrains_peering_bit/right_side = 0
9:0/1/terrains_peering_bit/bottom_right_corner = 0
9:0/1/terrains_peering_bit/bottom_side = 0
9:0/1/terrains_peering_bit/bottom_left_corner = 0
9:0/1/terrains_peering_bit/left_side = 0
9:0/1/terrains_peering_bit/top_side = 0
9:0/2 = 2
9:0/2/terrain_set = 0
9:0/2/terrain = 1
9:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
9:0/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
9:0/2/terrains_peering_bit/right_side = 1
9:0/2/terrains_peering_bit/bottom_right_corner = 1
9:0/2/terrains_peering_bit/bottom_side = 1
9:0/2/terrains_peering_bit/bottom_left_corner = 1
9:0/2/terrains_peering_bit/left_side = 1
9:0/2/terrains_peering_bit/top_side = 1
9:0/3 = 3
9:0/3/terrain_set = 0
9:0/3/terrain = 2
9:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
9:0/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
9:0/3/terrains_peering_bit/right_side = 2
9:0/3/terrains_peering_bit/bottom_right_corner = 2
9:0/3/terrains_peering_bit/bottom_side = 2
9:0/3/terrains_peering_bit/bottom_left_corner = 2
9:0/3/terrains_peering_bit/left_side = 2
9:0/3/terrains_peering_bit/top_side = 2
10:0/next_alternative_id = 4
10:0/0 = 0
10:0/1 = 1
10:0/1/terrain_set = 0
10:0/1/terrain = 0
10:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 8, -2.6666665, 8, -8)
10:0/1/terrains_peering_bit/right_side = 0
10:0/1/terrains_peering_bit/bottom_right_corner = 0
10:0/1/terrains_peering_bit/bottom_side = 0
10:0/1/terrains_peering_bit/bottom_left_corner = 0
10:0/1/terrains_peering_bit/left_side = 0
10:0/2 = 2
10:0/2/terrain_set = 0
10:0/2/terrain = 1
10:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
10:0/2/terrains_peering_bit/right_side = 1
10:0/2/terrains_peering_bit/bottom_right_corner = 1
10:0/2/terrains_peering_bit/bottom_side = 1
10:0/2/terrains_peering_bit/bottom_left_corner = 1
10:0/2/terrains_peering_bit/left_side = 1
10:0/3 = 3
10:0/3/terrain_set = 0
10:0/3/terrain = 2
10:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
10:0/3/terrains_peering_bit/right_side = 2
10:0/3/terrains_peering_bit/bottom_right_corner = 2
10:0/3/terrains_peering_bit/bottom_side = 2
10:0/3/terrains_peering_bit/bottom_left_corner = 2
10:0/3/terrains_peering_bit/left_side = 2
11:0/next_alternative_id = 4
11:0/0 = 0
11:0/1 = 1
11:0/1/terrain_set = 0
11:0/1/terrain = 0
11:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -2.6666665, 2.666667, 8, 8, 8, 8, -8, -8, -8, -8, -2.6666665)
11:0/1/terrains_peering_bit/bottom_side = 0
11:0/1/terrains_peering_bit/bottom_left_corner = 0
11:0/1/terrains_peering_bit/left_side = 0
11:0/2 = 2
11:0/2/terrain_set = 0
11:0/2/terrain = 1
11:0/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -2.6666665, -8, -2.6666665, -8, -8, 8, -8, 8, 8, 2.666667, 8)
11:0/2/terrains_peering_bit/bottom_side = 1
11:0/2/terrains_peering_bit/bottom_left_corner = 1
11:0/2/terrains_peering_bit/left_side = 1
11:0/3 = 3
11:0/3/terrain_set = 0
11:0/3/terrain = 2
11:0/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -2.6666665, -8, -2.6666665, -8, -8, 8, -8, 8, 8, 2.666667, 8)
11:0/3/terrains_peering_bit/bottom_side = 2
11:0/3/terrains_peering_bit/bottom_left_corner = 2
11:0/3/terrains_peering_bit/left_side = 2
11:1/next_alternative_id = 4
11:1/0 = 0
11:1/1 = 1
11:1/1/terrain_set = 0
11:1/1/terrain = 0
11:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667)
11:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
11:1/1/terrains_peering_bit/right_side = 0
11:1/1/terrains_peering_bit/bottom_side = 0
11:1/1/terrains_peering_bit/bottom_left_corner = 0
11:1/1/terrains_peering_bit/left_side = 0
11:1/1/terrains_peering_bit/top_left_corner = 0
11:1/1/terrains_peering_bit/top_side = 0
11:1/2 = 2
11:1/2/terrain_set = 0
11:1/2/terrain = 1
11:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
11:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
11:1/2/terrains_peering_bit/right_side = 1
11:1/2/terrains_peering_bit/bottom_side = 1
11:1/2/terrains_peering_bit/bottom_left_corner = 1
11:1/2/terrains_peering_bit/left_side = 1
11:1/2/terrains_peering_bit/top_left_corner = 1
11:1/2/terrains_peering_bit/top_side = 1
11:1/3 = 3
11:1/3/terrain_set = 0
11:1/3/terrain = 2
11:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
11:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
11:1/3/terrains_peering_bit/right_side = 2
11:1/3/terrains_peering_bit/bottom_side = 2
11:1/3/terrains_peering_bit/bottom_left_corner = 2
11:1/3/terrains_peering_bit/left_side = 2
11:1/3/terrains_peering_bit/top_left_corner = 2
11:1/3/terrains_peering_bit/top_side = 2
10:1/next_alternative_id = 4
10:1/0 = 0
10:1/1 = 1
10:1/1/terrain_set = 0
10:1/1/terrain = 0
10:1/1/terrains_peering_bit/right_side = 0
10:1/1/terrains_peering_bit/bottom_right_corner = 0
10:1/1/terrains_peering_bit/bottom_side = 0
10:1/1/terrains_peering_bit/bottom_left_corner = 0
10:1/1/terrains_peering_bit/left_side = 0
10:1/1/terrains_peering_bit/top_left_corner = 0
10:1/1/terrains_peering_bit/top_side = 0
10:1/1/terrains_peering_bit/top_right_corner = 0
10:1/2 = 2
10:1/2/terrain_set = 0
10:1/2/terrain = 1
10:1/2/terrains_peering_bit/right_side = 1
10:1/2/terrains_peering_bit/bottom_right_corner = 1
10:1/2/terrains_peering_bit/bottom_side = 1
10:1/2/terrains_peering_bit/bottom_left_corner = 1
10:1/2/terrains_peering_bit/left_side = 1
10:1/2/terrains_peering_bit/top_left_corner = 1
10:1/2/terrains_peering_bit/top_side = 1
10:1/2/terrains_peering_bit/top_right_corner = 1
10:1/3 = 3
10:1/3/terrain_set = 0
10:1/3/terrain = 2
10:1/3/terrains_peering_bit/right_side = 2
10:1/3/terrains_peering_bit/bottom_right_corner = 2
10:1/3/terrains_peering_bit/bottom_side = 2
10:1/3/terrains_peering_bit/bottom_left_corner = 2
10:1/3/terrains_peering_bit/left_side = 2
10:1/3/terrains_peering_bit/top_left_corner = 2
10:1/3/terrains_peering_bit/top_side = 2
10:1/3/terrains_peering_bit/top_right_corner = 2
9:1/next_alternative_id = 4
9:1/0 = 0
9:1/1 = 1
9:1/1/terrain_set = 0
9:1/1/terrain = 0
9:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
9:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667)
9:1/1/terrains_peering_bit/right_side = 0
9:1/1/terrains_peering_bit/bottom_side = 0
9:1/1/terrains_peering_bit/bottom_left_corner = 0
9:1/1/terrains_peering_bit/left_side = 0
9:1/1/terrains_peering_bit/top_side = 0
9:1/1/terrains_peering_bit/top_right_corner = 0
9:1/2 = 2
9:1/2/terrain_set = 0
9:1/2/terrain = 1
9:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
9:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
9:1/2/terrains_peering_bit/right_side = 1
9:1/2/terrains_peering_bit/bottom_side = 1
9:1/2/terrains_peering_bit/bottom_left_corner = 1
9:1/2/terrains_peering_bit/left_side = 1
9:1/2/terrains_peering_bit/top_side = 1
9:1/2/terrains_peering_bit/top_right_corner = 1
9:1/3 = 3
9:1/3/terrain_set = 0
9:1/3/terrain = 2
9:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
9:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
9:1/3/terrains_peering_bit/right_side = 2
9:1/3/terrains_peering_bit/bottom_side = 2
9:1/3/terrains_peering_bit/bottom_left_corner = 2
9:1/3/terrains_peering_bit/left_side = 2
9:1/3/terrains_peering_bit/top_side = 2
9:1/3/terrains_peering_bit/top_right_corner = 2
8:1/next_alternative_id = 4
8:1/0 = 0
8:1/1 = 1
8:1/1/terrain_set = 0
8:1/1/terrain = 0
8:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
8:1/1/terrains_peering_bit/right_side = 0
8:1/1/terrains_peering_bit/bottom_right_corner = 0
8:1/1/terrains_peering_bit/bottom_side = 0
8:1/1/terrains_peering_bit/top_side = 0
8:1/1/terrains_peering_bit/top_right_corner = 0
8:1/2 = 2
8:1/2/terrain_set = 0
8:1/2/terrain = 1
8:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
8:1/2/terrains_peering_bit/right_side = 1
8:1/2/terrains_peering_bit/bottom_right_corner = 1
8:1/2/terrains_peering_bit/bottom_side = 1
8:1/2/terrains_peering_bit/top_side = 1
8:1/2/terrains_peering_bit/top_right_corner = 1
8:1/3 = 3
8:1/3/terrain_set = 0
8:1/3/terrain = 2
8:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -8)
8:1/3/terrains_peering_bit/right_side = 2
8:1/3/terrains_peering_bit/bottom_right_corner = 2
8:1/3/terrains_peering_bit/bottom_side = 2
8:1/3/terrains_peering_bit/top_side = 2
8:1/3/terrains_peering_bit/top_right_corner = 2
7:1/next_alternative_id = 4
7:1/0 = 0
7:1/1 = 1
7:1/1/terrain_set = 0
7:1/1/terrain = 0
7:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
7:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
7:1/1/terrains_peering_bit/bottom_side = 0
7:1/1/terrains_peering_bit/bottom_left_corner = 0
7:1/1/terrains_peering_bit/left_side = 0
7:1/1/terrains_peering_bit/top_side = 0
7:1/2 = 2
7:1/2/terrain_set = 0
7:1/2/terrain = 1
7:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8, -8, -8)
7:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
7:1/2/terrains_peering_bit/bottom_side = 1
7:1/2/terrains_peering_bit/bottom_left_corner = 1
7:1/2/terrains_peering_bit/left_side = 1
7:1/2/terrains_peering_bit/top_side = 1
7:1/3 = 3
7:1/3/terrain_set = 0
7:1/3/terrain = 2
7:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8)
7:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
7:1/3/terrains_peering_bit/bottom_side = 2
7:1/3/terrains_peering_bit/bottom_left_corner = 2
7:1/3/terrains_peering_bit/left_side = 2
7:1/3/terrains_peering_bit/top_side = 2
6:1/next_alternative_id = 4
6:1/0 = 0
6:1/1 = 1
6:1/1/terrain_set = 0
6:1/1/terrain = 0
6:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
6:1/1/terrains_peering_bit/right_side = 0
6:1/1/terrains_peering_bit/bottom_right_corner = 0
6:1/1/terrains_peering_bit/bottom_side = 0
6:1/1/terrains_peering_bit/bottom_left_corner = 0
6:1/1/terrains_peering_bit/left_side = 0
6:1/1/terrains_peering_bit/top_left_corner = 0
6:1/1/terrains_peering_bit/top_side = 0
6:1/2 = 2
6:1/2/terrain_set = 0
6:1/2/terrain = 1
6:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
6:1/2/terrains_peering_bit/right_side = 1
6:1/2/terrains_peering_bit/bottom_right_corner = 1
6:1/2/terrains_peering_bit/bottom_side = 1
6:1/2/terrains_peering_bit/bottom_left_corner = 1
6:1/2/terrains_peering_bit/left_side = 1
6:1/2/terrains_peering_bit/top_left_corner = 1
6:1/2/terrains_peering_bit/top_side = 1
6:1/3 = 3
6:1/3/terrain_set = 0
6:1/3/terrain = 2
6:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, -2.6666665, 2.666667, -2.6666665, 2.666667, -8)
6:1/3/terrains_peering_bit/right_side = 2
6:1/3/terrains_peering_bit/bottom_right_corner = 2
6:1/3/terrains_peering_bit/bottom_side = 2
6:1/3/terrains_peering_bit/bottom_left_corner = 2
6:1/3/terrains_peering_bit/left_side = 2
6:1/3/terrains_peering_bit/top_left_corner = 2
6:1/3/terrains_peering_bit/top_side = 2
5:1/next_alternative_id = 4
5:1/0 = 0
5:1/1 = 1
5:1/1/terrain_set = 0
5:1/1/terrain = 0
5:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8)
5:1/1/terrains_peering_bit/right_side = 0
5:1/1/terrains_peering_bit/bottom_right_corner = 0
5:1/1/terrains_peering_bit/bottom_side = 0
5:1/1/terrains_peering_bit/bottom_left_corner = 0
5:1/1/terrains_peering_bit/left_side = 0
5:1/1/terrains_peering_bit/top_side = 0
5:1/1/terrains_peering_bit/top_right_corner = 0
5:1/2 = 2
5:1/2/terrain_set = 0
5:1/2/terrain = 1
5:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
5:1/2/terrains_peering_bit/right_side = 1
5:1/2/terrains_peering_bit/bottom_right_corner = 1
5:1/2/terrains_peering_bit/bottom_side = 1
5:1/2/terrains_peering_bit/bottom_left_corner = 1
5:1/2/terrains_peering_bit/left_side = 1
5:1/2/terrains_peering_bit/top_side = 1
5:1/2/terrains_peering_bit/top_right_corner = 1
5:1/3 = 3
5:1/3/terrain_set = 0
5:1/3/terrain = 2
5:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, -2.6666665, -8, -2.6666665, -8, -8, -2.6666665, -8)
5:1/3/terrains_peering_bit/right_side = 2
5:1/3/terrains_peering_bit/bottom_right_corner = 2
5:1/3/terrains_peering_bit/bottom_side = 2
5:1/3/terrains_peering_bit/bottom_left_corner = 2
5:1/3/terrains_peering_bit/left_side = 2
5:1/3/terrains_peering_bit/top_side = 2
5:1/3/terrains_peering_bit/top_right_corner = 2
4:1/next_alternative_id = 4
4:1/0 = 0
4:1/1 = 1
4:1/1/terrain_set = 0
4:1/1/terrain = 0
4:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -8)
4:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
4:1/1/terrains_peering_bit/right_side = 0
4:1/1/terrains_peering_bit/bottom_right_corner = 0
4:1/1/terrains_peering_bit/bottom_side = 0
4:1/1/terrains_peering_bit/top_side = 0
4:1/2 = 2
4:1/2/terrain_set = 0
4:1/2/terrain = 1
4:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, -8, -8, -8, -8, 8, -2.6666665, 8)
4:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8)
4:1/2/terrains_peering_bit/right_side = 1
4:1/2/terrains_peering_bit/bottom_right_corner = 1
4:1/2/terrains_peering_bit/bottom_side = 1
4:1/2/terrains_peering_bit/top_side = 1
4:1/3 = 3
4:1/3/terrain_set = 0
4:1/3/terrain = 2
4:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, -8, -2.6666665, -8)
4:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
4:1/3/terrains_peering_bit/right_side = 2
4:1/3/terrains_peering_bit/bottom_right_corner = 2
4:1/3/terrains_peering_bit/bottom_side = 2
4:1/3/terrains_peering_bit/top_side = 2
3:1/next_alternative_id = 4
3:1/0 = 0
3:1/1 = 1
3:1/1/terrain_set = 0
3:1/1/terrain = 0
3:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
3:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, 8, 8, 8, 8, -2.6666665, 8, -8)
3:1/1/physics_layer_0/polygon_2/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
3:1/1/terrains_peering_bit/bottom_side = 0
3:1/1/terrains_peering_bit/left_side = 0
3:1/1/terrains_peering_bit/top_side = 0
3:1/2 = 2
3:1/2/terrain_set = 0
3:1/2/terrain = 1
3:1/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
3:1/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, 8, 8, 8, 8, -8)
3:1/2/physics_layer_1/polygon_2/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
3:1/2/terrains_peering_bit/bottom_side = 1
3:1/2/terrains_peering_bit/left_side = 1
3:1/2/terrains_peering_bit/top_side = 1
3:1/3 = 3
3:1/3/terrain_set = 0
3:1/3/terrain = 2
3:1/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, 8, 2.666667, 8, 2.666667, -8)
3:1/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
3:1/3/physics_layer_2/polygon_2/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
3:1/3/terrains_peering_bit/bottom_side = 2
3:1/3/terrains_peering_bit/left_side = 2
3:1/3/terrains_peering_bit/top_side = 2
2:1/next_alternative_id = 5
2:1/0 = 0
2:1/1 = 1
2:1/1/terrain_set = 0
2:1/1/terrain = 0
2:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
2:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
2:1/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
2:1/1/physics_layer_0/polygon_3/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8)
2:1/1/terrains_peering_bit/right_side = 0
2:1/1/terrains_peering_bit/bottom_side = 0
2:1/1/terrains_peering_bit/left_side = 0
2:1/1/terrains_peering_bit/top_side = 0
2:1/3 = 3
2:1/3/terrain_set = 0
2:1/3/terrain = 1
2:1/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
2:1/3/physics_layer_1/polygon_1/points = PackedVector2Array(8, 2.666667, 8, 8, 2.666667, 8, 2.666667, 2.666667)
2:1/3/physics_layer_1/polygon_2/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
2:1/3/physics_layer_1/polygon_3/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8)
2:1/3/terrains_peering_bit/right_side = 1
2:1/3/terrains_peering_bit/bottom_side = 1
2:1/3/terrains_peering_bit/left_side = 1
2:1/3/terrains_peering_bit/top_side = 1
2:1/4 = 4
2:1/4/terrain_set = 0
2:1/4/terrain = 2
2:1/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
2:1/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
2:1/4/physics_layer_2/polygon_2/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
2:1/4/physics_layer_2/polygon_3/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
2:1/4/terrains_peering_bit/right_side = 2
2:1/4/terrains_peering_bit/bottom_side = 2
2:1/4/terrains_peering_bit/left_side = 2
2:1/4/terrains_peering_bit/top_side = 2
1:1/next_alternative_id = 5
1:1/0 = 0
1:1/1 = 1
1:1/1/terrain_set = 0
1:1/1/terrain = 0
1:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
1:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
1:1/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
1:1/1/terrains_peering_bit/right_side = 0
1:1/1/terrains_peering_bit/bottom_side = 0
1:1/1/terrains_peering_bit/top_side = 0
1:1/3 = 3
1:1/3/terrain_set = 0
1:1/3/terrain = 1
1:1/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
1:1/3/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
1:1/3/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
1:1/3/terrains_peering_bit/right_side = 1
1:1/3/terrains_peering_bit/bottom_side = 1
1:1/3/terrains_peering_bit/top_side = 1
1:1/4 = 4
1:1/4/terrain_set = 0
1:1/4/terrain = 2
1:1/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
1:1/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
1:1/4/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
1:1/4/terrains_peering_bit/right_side = 2
1:1/4/terrains_peering_bit/bottom_side = 2
1:1/4/terrains_peering_bit/top_side = 2
0:1/next_alternative_id = 6
0:1/0 = 0
0:1/1 = 1
0:1/1/terrain_set = 0
0:1/1/terrain = 0
0:1/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
0:1/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
0:1/1/terrains_peering_bit/bottom_side = 0
0:1/1/terrains_peering_bit/top_side = 0
0:1/4 = 4
0:1/4/terrain_set = 0
0:1/4/terrain = 1
0:1/4/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
0:1/4/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
0:1/4/terrains_peering_bit/bottom_side = 1
0:1/4/terrains_peering_bit/top_side = 1
0:1/5 = 5
0:1/5/terrain_set = 0
0:1/5/terrain = 2
0:1/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 8, -8, 8)
0:1/5/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
0:1/5/terrains_peering_bit/bottom_side = 2
0:1/5/terrains_peering_bit/top_side = 2
0:2/next_alternative_id = 5
0:2/0 = 0
0:2/1 = 1
0:2/1/terrain_set = 0
0:2/1/terrain = 0
0:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 2.666667, 2.666667, 3.057598, -8, 8, -8, 8, 8, -8, 8)
0:2/1/terrains_peering_bit/top_side = 0
0:2/3 = 3
0:2/3/terrain_set = 0
0:2/3/terrain = 1
0:2/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 2.666667, 2.666667, 2.666667, -8, 8, -8, 8, 8, -8, 8)
0:2/3/terrains_peering_bit/top_side = 1
0:2/4 = 4
0:2/4/terrain_set = 0
0:2/4/terrain = 2
0:2/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 2.666667, 2.666667, 2.666667, -8, 8, -8, 8, 8, -8, 8)
0:2/4/terrains_peering_bit/top_side = 2
1:2/next_alternative_id = 5
1:2/0 = 0
1:2/1 = 1
1:2/1/terrain_set = 0
1:2/1/terrain = 0
1:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -2.6666665, 8, -8, 8)
1:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
1:2/1/terrains_peering_bit/right_side = 0
1:2/1/terrains_peering_bit/top_side = 0
1:2/3 = 3
1:2/3/terrain_set = 0
1:2/3/terrain = 1
1:2/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.877739, 8, 2.666667, 8, 8, -8, 8)
1:2/3/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
1:2/3/terrains_peering_bit/right_side = 1
1:2/3/terrains_peering_bit/top_side = 1
1:2/4 = 4
1:2/4/terrain_set = 0
1:2/4/terrain = 2
1:2/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8)
1:2/4/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
1:2/4/terrains_peering_bit/right_side = 2
1:2/4/terrains_peering_bit/top_side = 2
2:2/next_alternative_id = 6
2:2/0 = 0
2:2/3 = 3
2:2/3/terrain_set = 0
2:2/3/terrain = 0
2:2/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
2:2/3/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
2:2/3/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8)
2:2/3/terrains_peering_bit/right_side = 0
2:2/3/terrains_peering_bit/left_side = 0
2:2/3/terrains_peering_bit/top_side = 0
2:2/4 = 4
2:2/4/terrain_set = 0
2:2/4/terrain = 1
2:2/4/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
2:2/4/physics_layer_1/polygon_1/points = PackedVector2Array(8, 2.666667, 8, 8, -8, 8, -8, 2.666667)
2:2/4/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -2.6666665, 8, -2.6666665, 8, -8, 2.666667, -8)
2:2/4/terrains_peering_bit/right_side = 1
2:2/4/terrains_peering_bit/left_side = 1
2:2/4/terrains_peering_bit/top_side = 1
2:2/5 = 5
2:2/5/terrain_set = 0
2:2/5/terrain = 2
2:2/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
2:2/5/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
2:2/5/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
2:2/5/terrains_peering_bit/right_side = 2
2:2/5/terrains_peering_bit/left_side = 2
2:2/5/terrains_peering_bit/top_side = 2
3:2/next_alternative_id = 4
3:2/0 = 0
3:2/1 = 1
3:2/1/terrain_set = 0
3:2/1/terrain = 0
3:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8)
3:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
3:2/1/terrains_peering_bit/left_side = 0
3:2/1/terrains_peering_bit/top_side = 0
3:2/2 = 2
3:2/2/terrain_set = 0
3:2/2/terrain = 1
3:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8)
3:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
3:2/2/terrains_peering_bit/left_side = 1
3:2/2/terrains_peering_bit/top_side = 1
3:2/3 = 3
3:2/3/terrain_set = 0
3:2/3/terrain = 2
3:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667, 2.666667, -8)
3:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
3:2/3/terrains_peering_bit/left_side = 2
3:2/3/terrains_peering_bit/top_side = 2
4:2/next_alternative_id = 4
4:2/0 = 0
4:2/1 = 1
4:2/1/terrain_set = 0
4:2/1/terrain = 0
4:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, -2.6666665, 8, -2.6666665, -8)
4:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667)
4:2/1/terrains_peering_bit/right_side = 0
4:2/1/terrains_peering_bit/bottom_side = 0
4:2/1/terrains_peering_bit/top_side = 0
4:2/1/terrains_peering_bit/top_right_corner = 0
4:2/2 = 2
4:2/2/terrain_set = 0
4:2/2/terrain = 1
4:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, -8, -8, -8, -8, 8, -2.6666665, 8)
4:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 8, 8, 8, 8, 2.666667, 2.666667, 2.666667)
4:2/2/terrains_peering_bit/right_side = 1
4:2/2/terrains_peering_bit/bottom_side = 1
4:2/2/terrains_peering_bit/top_side = 1
4:2/2/terrains_peering_bit/top_right_corner = 1
4:2/3 = 3
4:2/3/terrain_set = 0
4:2/3/terrain = 2
4:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, -8, -2.6666665, -8)
4:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
4:2/3/terrains_peering_bit/right_side = 2
4:2/3/terrains_peering_bit/bottom_side = 2
4:2/3/terrains_peering_bit/top_side = 2
4:2/3/terrains_peering_bit/top_right_corner = 2
5:2/next_alternative_id = 4
5:2/0 = 0
5:2/1 = 1
5:2/1/terrain_set = 0
5:2/1/terrain = 0
5:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667)
5:2/1/terrains_peering_bit/right_side = 0
5:2/1/terrains_peering_bit/bottom_right_corner = 0
5:2/1/terrains_peering_bit/bottom_side = 0
5:2/1/terrains_peering_bit/left_side = 0
5:2/1/terrains_peering_bit/top_left_corner = 0
5:2/1/terrains_peering_bit/top_side = 0
5:2/1/terrains_peering_bit/top_right_corner = 0
5:2/2 = 2
5:2/2/terrain_set = 0
5:2/2/terrain = 1
5:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
5:2/2/terrains_peering_bit/right_side = 1
5:2/2/terrains_peering_bit/bottom_right_corner = 1
5:2/2/terrains_peering_bit/bottom_side = 1
5:2/2/terrains_peering_bit/left_side = 1
5:2/2/terrains_peering_bit/top_left_corner = 1
5:2/2/terrains_peering_bit/top_side = 1
5:2/2/terrains_peering_bit/top_right_corner = 1
5:2/3 = 3
5:2/3/terrain_set = 0
5:2/3/terrain = 2
5:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, 8, -8, 8, -8, 2.666667, -2.6666665, 2.666667)
5:2/3/terrains_peering_bit/right_side = 2
5:2/3/terrains_peering_bit/bottom_right_corner = 2
5:2/3/terrains_peering_bit/bottom_side = 2
5:2/3/terrains_peering_bit/left_side = 2
5:2/3/terrains_peering_bit/top_left_corner = 2
5:2/3/terrains_peering_bit/top_side = 2
5:2/3/terrains_peering_bit/top_right_corner = 2
6:2/next_alternative_id = 4
6:2/0 = 0
6:2/1 = 1
6:2/1/terrain_set = 0
6:2/1/terrain = 0
6:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
6:2/1/terrains_peering_bit/right_side = 0
6:2/1/terrains_peering_bit/bottom_side = 0
6:2/1/terrains_peering_bit/bottom_left_corner = 0
6:2/1/terrains_peering_bit/left_side = 0
6:2/1/terrains_peering_bit/top_left_corner = 0
6:2/1/terrains_peering_bit/top_side = 0
6:2/1/terrains_peering_bit/top_right_corner = 0
6:2/2 = 2
6:2/2/terrain_set = 0
6:2/2/terrain = 1
6:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
6:2/2/terrains_peering_bit/right_side = 1
6:2/2/terrains_peering_bit/bottom_side = 1
6:2/2/terrains_peering_bit/bottom_left_corner = 1
6:2/2/terrains_peering_bit/left_side = 1
6:2/2/terrains_peering_bit/top_left_corner = 1
6:2/2/terrains_peering_bit/top_side = 1
6:2/2/terrains_peering_bit/top_right_corner = 1
6:2/3 = 3
6:2/3/terrain_set = 0
6:2/3/terrain = 2
6:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 2.666667, 8, 8, 2.666667, 8, 2.666667, 2.666667)
6:2/3/terrains_peering_bit/right_side = 2
6:2/3/terrains_peering_bit/bottom_side = 2
6:2/3/terrains_peering_bit/bottom_left_corner = 2
6:2/3/terrains_peering_bit/left_side = 2
6:2/3/terrains_peering_bit/top_left_corner = 2
6:2/3/terrains_peering_bit/top_side = 2
6:2/3/terrains_peering_bit/top_right_corner = 2
7:2/next_alternative_id = 4
7:2/0 = 0
7:2/1 = 1
7:2/1/terrain_set = 0
7:2/1/terrain = 0
7:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
7:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
7:2/1/terrains_peering_bit/bottom_side = 0
7:2/1/terrains_peering_bit/left_side = 0
7:2/1/terrains_peering_bit/top_left_corner = 0
7:2/1/terrains_peering_bit/top_side = 0
7:2/2 = 2
7:2/2/terrain_set = 0
7:2/2/terrain = 1
7:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -2.6666665, 8, -2.6666665, 2.666667, -8, 2.666667)
7:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
7:2/2/terrains_peering_bit/bottom_side = 1
7:2/2/terrains_peering_bit/left_side = 1
7:2/2/terrains_peering_bit/top_left_corner = 1
7:2/2/terrains_peering_bit/top_side = 1
7:2/3 = 3
7:2/3/terrain_set = 0
7:2/3/terrain = 2
7:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667)
7:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
7:2/3/terrains_peering_bit/bottom_side = 2
7:2/3/terrains_peering_bit/left_side = 2
7:2/3/terrains_peering_bit/top_left_corner = 2
7:2/3/terrains_peering_bit/top_side = 2
8:2/next_alternative_id = 4
8:2/0 = 0
8:2/1 = 1
8:2/1/terrain_set = 0
8:2/1/terrain = 0
8:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
8:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
8:2/1/terrains_peering_bit/right_side = 0
8:2/1/terrains_peering_bit/bottom_right_corner = 0
8:2/1/terrains_peering_bit/bottom_side = 0
8:2/1/terrains_peering_bit/left_side = 0
8:2/1/terrains_peering_bit/top_side = 0
8:2/1/terrains_peering_bit/top_right_corner = 0
8:2/2 = 2
8:2/2/terrain_set = 0
8:2/2/terrain = 1
8:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
8:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
8:2/2/terrains_peering_bit/right_side = 1
8:2/2/terrains_peering_bit/bottom_right_corner = 1
8:2/2/terrains_peering_bit/bottom_side = 1
8:2/2/terrains_peering_bit/left_side = 1
8:2/2/terrains_peering_bit/top_side = 1
8:2/2/terrains_peering_bit/top_right_corner = 1
8:2/3 = 3
8:2/3/terrain_set = 0
8:2/3/terrain = 2
8:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667)
8:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
8:2/3/terrains_peering_bit/right_side = 2
8:2/3/terrains_peering_bit/bottom_right_corner = 2
8:2/3/terrains_peering_bit/bottom_side = 2
8:2/3/terrains_peering_bit/left_side = 2
8:2/3/terrains_peering_bit/top_side = 2
8:2/3/terrains_peering_bit/top_right_corner = 2
9:2/next_alternative_id = 4
9:2/0 = 0
9:2/1 = 1
9:2/1/terrain_set = 0
9:2/1/terrain = 0
9:2/1/terrains_peering_bit/right_side = 0
9:2/1/terrains_peering_bit/bottom_right_corner = 0
9:2/1/terrains_peering_bit/bottom_side = 0
9:2/1/terrains_peering_bit/bottom_left_corner = 0
9:2/1/terrains_peering_bit/left_side = 0
9:2/1/terrains_peering_bit/top_left_corner = 0
9:2/1/terrains_peering_bit/top_side = 0
9:2/1/terrains_peering_bit/top_right_corner = 0
9:2/2 = 2
9:2/2/terrain_set = 0
9:2/2/terrain = 1
9:2/2/terrains_peering_bit/right_side = 1
9:2/2/terrains_peering_bit/bottom_right_corner = 1
9:2/2/terrains_peering_bit/bottom_side = 1
9:2/2/terrains_peering_bit/bottom_left_corner = 1
9:2/2/terrains_peering_bit/left_side = 1
9:2/2/terrains_peering_bit/top_left_corner = 1
9:2/2/terrains_peering_bit/top_side = 1
9:2/2/terrains_peering_bit/top_right_corner = 1
9:2/3 = 3
9:2/3/terrain_set = 0
9:2/3/terrain = 2
9:2/3/terrains_peering_bit/right_side = 2
9:2/3/terrains_peering_bit/bottom_right_corner = 2
9:2/3/terrains_peering_bit/bottom_side = 2
9:2/3/terrains_peering_bit/bottom_left_corner = 2
9:2/3/terrains_peering_bit/left_side = 2
9:2/3/terrains_peering_bit/top_left_corner = 2
9:2/3/terrains_peering_bit/top_side = 2
9:2/3/terrains_peering_bit/top_right_corner = 2
10:2/next_alternative_id = 4
10:2/0 = 0
10:2/1 = 1
10:2/1/terrain_set = 0
10:2/1/terrain = 0
10:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
10:2/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
10:2/1/terrains_peering_bit/right_side = 0
10:2/1/terrains_peering_bit/bottom_right_corner = 0
10:2/1/terrains_peering_bit/bottom_side = 0
10:2/1/terrains_peering_bit/left_side = 0
10:2/1/terrains_peering_bit/top_left_corner = 0
10:2/1/terrains_peering_bit/top_side = 0
10:2/2 = 2
10:2/2/terrain_set = 0
10:2/2/terrain = 1
10:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
10:2/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
10:2/2/terrains_peering_bit/right_side = 1
10:2/2/terrains_peering_bit/bottom_right_corner = 1
10:2/2/terrains_peering_bit/bottom_side = 1
10:2/2/terrains_peering_bit/left_side = 1
10:2/2/terrains_peering_bit/top_left_corner = 1
10:2/2/terrains_peering_bit/top_side = 1
10:2/3 = 3
10:2/3/terrain_set = 0
10:2/3/terrain = 2
10:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
10:2/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
10:2/3/terrains_peering_bit/right_side = 2
10:2/3/terrains_peering_bit/bottom_right_corner = 2
10:2/3/terrains_peering_bit/bottom_side = 2
10:2/3/terrains_peering_bit/left_side = 2
10:2/3/terrains_peering_bit/top_left_corner = 2
10:2/3/terrains_peering_bit/top_side = 2
11:2/next_alternative_id = 4
11:2/0 = 0
11:2/1 = 1
11:2/1/terrain_set = 0
11:2/1/terrain = 0
11:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 8, 8, 8, 8, -8)
11:2/1/terrains_peering_bit/bottom_side = 0
11:2/1/terrains_peering_bit/bottom_left_corner = 0
11:2/1/terrains_peering_bit/left_side = 0
11:2/1/terrains_peering_bit/top_left_corner = 0
11:2/1/terrains_peering_bit/top_side = 0
11:2/2 = 2
11:2/2/terrain_set = 0
11:2/2/terrain = 1
11:2/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
11:2/2/terrains_peering_bit/bottom_side = 1
11:2/2/terrains_peering_bit/bottom_left_corner = 1
11:2/2/terrains_peering_bit/left_side = 1
11:2/2/terrains_peering_bit/top_left_corner = 1
11:2/2/terrains_peering_bit/top_side = 1
11:2/3 = 3
11:2/3/terrain_set = 0
11:2/3/terrain = 2
11:2/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8)
11:2/3/terrains_peering_bit/bottom_side = 2
11:2/3/terrains_peering_bit/bottom_left_corner = 2
11:2/3/terrains_peering_bit/left_side = 2
11:2/3/terrains_peering_bit/top_left_corner = 2
11:2/3/terrains_peering_bit/top_side = 2
11:3/next_alternative_id = 4
11:3/0 = 0
11:3/1 = 1
11:3/1/terrain_set = 0
11:3/1/terrain = 0
11:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, -8, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8)
11:3/1/terrains_peering_bit/left_side = 0
11:3/1/terrains_peering_bit/top_left_corner = 0
11:3/1/terrains_peering_bit/top_side = 0
11:3/2 = 2
11:3/2/terrain_set = 0
11:3/2/terrain = 1
11:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, 2.666667, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667)
11:3/2/terrains_peering_bit/left_side = 1
11:3/2/terrains_peering_bit/top_left_corner = 1
11:3/2/terrains_peering_bit/top_side = 1
11:3/3 = 3
11:3/3/terrain_set = 0
11:3/3/terrain = 2
11:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667)
11:3/3/terrains_peering_bit/left_side = 2
11:3/3/terrains_peering_bit/top_left_corner = 2
11:3/3/terrains_peering_bit/top_side = 2
10:3/next_alternative_id = 4
10:3/0 = 0
10:3/1 = 1
10:3/1/terrain_set = 0
10:3/1/terrain = 0
10:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667)
10:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
10:3/1/terrains_peering_bit/right_side = 0
10:3/1/terrains_peering_bit/bottom_side = 0
10:3/1/terrains_peering_bit/left_side = 0
10:3/1/terrains_peering_bit/top_left_corner = 0
10:3/1/terrains_peering_bit/top_side = 0
10:3/1/terrains_peering_bit/top_right_corner = 0
10:3/2 = 2
10:3/2/terrain_set = 0
10:3/2/terrain = 1
10:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
10:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(-2.6666665, 2.666667, -2.6666665, 8, -8, 8, -8, 2.666667)
10:3/2/terrains_peering_bit/right_side = 1
10:3/2/terrains_peering_bit/bottom_side = 1
10:3/2/terrains_peering_bit/left_side = 1
10:3/2/terrains_peering_bit/top_left_corner = 1
10:3/2/terrains_peering_bit/top_side = 1
10:3/2/terrains_peering_bit/top_right_corner = 1
10:3/3 = 3
10:3/3/terrain_set = 0
10:3/3/terrain = 2
10:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
10:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
10:3/3/terrains_peering_bit/right_side = 2
10:3/3/terrains_peering_bit/bottom_side = 2
10:3/3/terrains_peering_bit/left_side = 2
10:3/3/terrains_peering_bit/top_left_corner = 2
10:3/3/terrains_peering_bit/top_side = 2
10:3/3/terrains_peering_bit/top_right_corner = 2
9:3/next_alternative_id = 4
9:3/0 = 0
9:3/1 = 1
9:3/1/terrain_set = 0
9:3/1/terrain = 0
9:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, 8, 8, 8, 2.666667)
9:3/1/terrains_peering_bit/right_side = 0
9:3/1/terrains_peering_bit/left_side = 0
9:3/1/terrains_peering_bit/top_left_corner = 0
9:3/1/terrains_peering_bit/top_side = 0
9:3/1/terrains_peering_bit/top_right_corner = 0
9:3/2 = 2
9:3/2/terrain_set = 0
9:3/2/terrain = 1
9:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
9:3/2/terrains_peering_bit/right_side = 1
9:3/2/terrains_peering_bit/left_side = 1
9:3/2/terrains_peering_bit/top_left_corner = 1
9:3/2/terrains_peering_bit/top_side = 1
9:3/2/terrains_peering_bit/top_right_corner = 1
9:3/3 = 3
9:3/3/terrain_set = 0
9:3/3/terrain = 2
9:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
9:3/3/terrains_peering_bit/right_side = 2
9:3/3/terrains_peering_bit/left_side = 2
9:3/3/terrains_peering_bit/top_left_corner = 2
9:3/3/terrains_peering_bit/top_side = 2
9:3/3/terrains_peering_bit/top_right_corner = 2
8:3/next_alternative_id = 4
8:3/0 = 0
8:3/1 = 1
8:3/1/terrain_set = 0
8:3/1/terrain = 0
8:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8, -8, -8)
8:3/1/terrains_peering_bit/right_side = 0
8:3/1/terrains_peering_bit/top_side = 0
8:3/1/terrains_peering_bit/top_right_corner = 0
8:3/2 = 2
8:3/2/terrain_set = 0
8:3/2/terrain = 1
8:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8)
8:3/2/terrains_peering_bit/right_side = 1
8:3/2/terrains_peering_bit/top_side = 1
8:3/2/terrains_peering_bit/top_right_corner = 1
8:3/3 = 3
8:3/3/terrain_set = 0
8:3/3/terrain = 2
8:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8)
8:3/3/terrains_peering_bit/right_side = 2
8:3/3/terrains_peering_bit/top_side = 2
8:3/3/terrains_peering_bit/top_right_corner = 2
7:3/next_alternative_id = 4
7:3/0 = 0
7:3/1 = 1
7:3/1/terrain_set = 0
7:3/1/terrain = 0
7:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -2.6666665, 2.666667, -2.6666665, 8, -8, 8)
7:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
7:3/1/physics_layer_0/polygon_2/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
7:3/1/terrains_peering_bit/right_side = 0
7:3/1/terrains_peering_bit/bottom_right_corner = 0
7:3/1/terrains_peering_bit/bottom_side = 0
7:3/1/terrains_peering_bit/left_side = 0
7:3/1/terrains_peering_bit/top_side = 0
7:3/2 = 2
7:3/2/terrain_set = 0
7:3/2/terrain = 1
7:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 8, -2.6666665, 8, -2.6666665, 2.666667, -8, 2.666667)
7:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
7:3/2/physics_layer_1/polygon_2/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
7:3/2/terrains_peering_bit/right_side = 1
7:3/2/terrains_peering_bit/bottom_right_corner = 1
7:3/2/terrains_peering_bit/bottom_side = 1
7:3/2/terrains_peering_bit/left_side = 1
7:3/2/terrains_peering_bit/top_side = 1
7:3/3 = 3
7:3/3/terrain_set = 0
7:3/3/terrain = 2
7:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, -2.6666665, 8, -2.6666665, 2.666667)
7:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
7:3/3/physics_layer_2/polygon_2/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
7:3/3/terrains_peering_bit/right_side = 2
7:3/3/terrains_peering_bit/bottom_right_corner = 2
7:3/3/terrains_peering_bit/bottom_side = 2
7:3/3/terrains_peering_bit/left_side = 2
7:3/3/terrains_peering_bit/top_side = 2
6:3/next_alternative_id = 4
6:3/0 = 0
6:3/1 = 1
6:3/1/terrain_set = 0
6:3/1/terrain = 0
6:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
6:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
6:3/1/terrains_peering_bit/right_side = 0
6:3/1/terrains_peering_bit/left_side = 0
6:3/1/terrains_peering_bit/top_left_corner = 0
6:3/1/terrains_peering_bit/top_side = 0
6:3/2 = 2
6:3/2/terrain_set = 0
6:3/2/terrain = 1
6:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
6:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
6:3/2/terrains_peering_bit/right_side = 1
6:3/2/terrains_peering_bit/left_side = 1
6:3/2/terrains_peering_bit/top_left_corner = 1
6:3/2/terrains_peering_bit/top_side = 1
6:3/3 = 3
6:3/3/terrain_set = 0
6:3/3/terrain = 2
6:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 2.666667, 8, 8, -8, 8, -8, 2.666667)
6:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, -8, 2.666667, -2.6666665, 8, -2.6666665, 8, -8)
6:3/3/terrains_peering_bit/right_side = 2
6:3/3/terrains_peering_bit/left_side = 2
6:3/3/terrains_peering_bit/top_left_corner = 2
6:3/3/terrains_peering_bit/top_side = 2
5:3/next_alternative_id = 4
5:3/0 = 0
5:3/1 = 1
5:3/1/terrain_set = 0
5:3/1/terrain = 0
5:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, -8, 8, 8, 8, 8, 2.666667)
5:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
5:3/1/terrains_peering_bit/right_side = 0
5:3/1/terrains_peering_bit/left_side = 0
5:3/1/terrains_peering_bit/top_side = 0
5:3/1/terrains_peering_bit/top_right_corner = 0
5:3/2 = 2
5:3/2/terrain_set = 0
5:3/2/terrain = 1
5:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665)
5:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
5:3/2/terrains_peering_bit/right_side = 1
5:3/2/terrains_peering_bit/left_side = 1
5:3/2/terrains_peering_bit/top_side = 1
5:3/2/terrains_peering_bit/top_right_corner = 1
5:3/3 = 3
5:3/3/terrain_set = 0
5:3/3/terrain = 2
5:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 2.666667, 8, 2.666667)
5:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(-2.6666665, -8, -2.6666665, -2.6666665, -8, -2.6666665, -8, -8)
5:3/3/terrains_peering_bit/right_side = 2
5:3/3/terrains_peering_bit/left_side = 2
5:3/3/terrains_peering_bit/top_side = 2
5:3/3/terrains_peering_bit/top_right_corner = 2
4:3/next_alternative_id = 4
4:3/0 = 0
4:3/1 = 1
4:3/1/terrain_set = 0
4:3/1/terrain = 0
4:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, -8)
4:3/1/physics_layer_0/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 2.666667, 8, 8, 8, 8, 2.666667)
4:3/1/physics_layer_0/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665, 2.666667, -8)
4:3/1/terrains_peering_bit/right_side = 0
4:3/1/terrains_peering_bit/bottom_side = 0
4:3/1/terrains_peering_bit/bottom_left_corner = 0
4:3/1/terrains_peering_bit/left_side = 0
4:3/1/terrains_peering_bit/top_side = 0
4:3/2 = 2
4:3/2/terrain_set = 0
4:3/2/terrain = 1
4:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-2.6666665, -8, -8, -8, -8, -2.6666665, -2.6666665, -2.6666665)
4:3/2/physics_layer_1/polygon_1/points = PackedVector2Array(2.666667, 8, 8, 8, 8, 2.666667, 2.666667, 2.666667)
4:3/2/physics_layer_1/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
4:3/2/terrains_peering_bit/right_side = 1
4:3/2/terrains_peering_bit/bottom_side = 1
4:3/2/terrains_peering_bit/bottom_left_corner = 1
4:3/2/terrains_peering_bit/left_side = 1
4:3/2/terrains_peering_bit/top_side = 1
4:3/3 = 3
4:3/3/terrain_set = 0
4:3/3/terrain = 2
4:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(-2.6666665, -2.6666665, -8, -2.6666665, -8, -8, -2.6666665, -8)
4:3/3/physics_layer_2/polygon_1/points = PackedVector2Array(2.666667, 2.666667, 8, 2.666667, 8, 8, 2.666667, 8)
4:3/3/physics_layer_2/polygon_2/points = PackedVector2Array(2.666667, -8, 8, -8, 8, -2.6666665, 2.666667, -2.6666665)
4:3/3/terrains_peering_bit/right_side = 2
4:3/3/terrains_peering_bit/bottom_side = 2
4:3/3/terrains_peering_bit/bottom_left_corner = 2
4:3/3/terrains_peering_bit/left_side = 2
4:3/3/terrains_peering_bit/top_side = 2
3:3/next_alternative_id = 4
3:3/0 = 0
3:3/1 = 1
3:3/1/terrain_set = 0
3:3/1/terrain = 0
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 2.666667, -2.6666665, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8)
3:3/1/terrains_peering_bit/left_side = 0
3:3/2 = 2
3:3/2/terrain_set = 0
3:3/2/terrain = 1
3:3/2/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, -2.6666665, 2.666667, -2.6666665, 2.666667, 2.666667, -8, 2.666667, -8, 8, 8, 8, 8, -8)
3:3/2/terrains_peering_bit/left_side = 1
3:3/3 = 3
3:3/3/terrain_set = 0
3:3/3/terrain = 2
3:3/3/physics_layer_2/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 2.666667, 2.666667, 2.666667, 2.666667, -2.6666665, -8, -2.6666665, -8, -8)
3:3/3/terrains_peering_bit/left_side = 2
2:3/next_alternative_id = 6
2:3/0 = 0
2:3/3 = 3
2:3/3/terrain_set = 0
2:3/3/terrain = 0
2:3/3/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
2:3/3/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -2.6666665, 8, -2.6666665, 8, -8, -8, -8)
2:3/3/terrains_peering_bit/right_side = 0
2:3/3/terrains_peering_bit/left_side = 0
2:3/4 = 4
2:3/4/terrain_set = 0
2:3/4/terrain = 1
2:3/4/physics_layer_1/polygon_0/points = PackedVector2Array(8, 2.666667, 8, 8, -8, 8, -8, 2.666667)
2:3/4/physics_layer_1/polygon_1/points = PackedVector2Array(-8, -2.6666665, 8, -2.6666665, 8, -8, -8, -8)
2:3/4/terrains_peering_bit/right_side = 1
2:3/4/terrains_peering_bit/left_side = 1
2:3/5 = 5
2:3/5/terrain_set = 0
2:3/5/terrain = 2
2:3/5/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -8, -2.6666665)
2:3/5/physics_layer_2/polygon_1/points = PackedVector2Array(-8, 2.666667, 8, 2.666667, 8, 8, -8, 8)
2:3/5/terrains_peering_bit/right_side = 2
2:3/5/terrains_peering_bit/left_side = 2
1:3/next_alternative_id = 5
1:3/0 = 0
1:3/1 = 1
1:3/1/terrain_set = 0
1:3/1/terrain = 0
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -2.6666665, 8, -8, 8)
1:3/1/terrains_peering_bit/right_side = 0
1:3/3 = 3
1:3/3/terrain_set = 0
1:3/3/terrain = 1
1:3/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 2.877739, 8, 2.666667, 8, 8, -8, 8)
1:3/3/terrains_peering_bit/right_side = 1
1:3/4 = 4
1:3/4/terrain_set = 0
1:3/4/terrain = 2
1:3/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.6666665, -2.6666665, -2.6666665, -2.6666665, 2.666667, 8, 2.666667, 8, 8, -8, 8)
1:3/4/terrains_peering_bit/right_side = 2
0:3/next_alternative_id = 5
0:3/0 = 0
0:3/1 = 1
0:3/1/terrain_set = 0
0:3/1/terrain = 0
0:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/3 = 3
0:3/3/terrain_set = 0
0:3/3/terrain = 1
0:3/3/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/4 = 4
0:3/4/terrain_set = 0
0:3/4/terrain = 2
0:3/4/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSet" id="TileSet_r0ht6"]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
physics_layer_1/collision_layer = 2
physics_layer_1/collision_mask = 0
physics_layer_2/collision_layer = 32
physics_layer_2/collision_mask = 0
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Gray"
terrain_set_0/terrain_0/color = Color(0, 0.49019608, 0.49019608, 1)
terrain_set_0/terrain_1/name = "Black"
terrain_set_0/terrain_1/color = Color(0, 0, 0.49019608, 1)
terrain_set_0/terrain_2/name = "White"
terrain_set_0/terrain_2/color = Color(0.49019608, 0.49019608, 0, 1)
sources/1 = SubResource("TileSetAtlasSource_nbf4a")
[node name="Walls" type="TileMapLayer" unique_id=533268798]
tile_set = SubResource("TileSet_r0ht6")