72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://bx0luh4vdob3q"]
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[ext_resource type="Script" uid="uid://but5aeh7y1s0f" path="res://game/characters/abstract_enemy.gd" id="1_2wrno"]
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[ext_resource type="PackedScene" uid="uid://dtxiercm8dsfm" path="res://game/characters/enemy_sprite.tscn" id="2_tjvyk"]
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[ext_resource type="PackedScene" uid="uid://dpvsvsd8pcjqn" path="res://game/player_killer.tscn" id="4_vecdo"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
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radius = 4.0
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height = 28.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
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size = Vector2(32, 28)
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[node name="AbstractEnemy" type="CharacterBody2D"]
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collision_layer = 0
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script = ExtResource("1_2wrno")
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[node name="AnimatedSprite2D" parent="." instance=ExtResource("2_tjvyk")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_mocsw")
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[node name="PlayerKiller" parent="." instance=ExtResource("4_vecdo")]
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[node name="WallCheck" type="Node2D" parent="."]
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position = Vector2(0, 9)
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[node name="LeftWallRay" type="RayCast2D" parent="WallCheck"]
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unique_name_in_owner = true
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target_position = Vector2(-16, 0)
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[node name="RightWallRay" type="RayCast2D" parent="WallCheck"]
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unique_name_in_owner = true
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target_position = Vector2(16, 0)
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[node name="PlayerCloseCheck" type="Node2D" parent="."]
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position = Vector2(0, 9)
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[node name="LeftPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck"]
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unique_name_in_owner = true
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target_position = Vector2(-48, 0)
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collision_mask = 0
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[node name="RightPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck"]
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unique_name_in_owner = true
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target_position = Vector2(48, 0)
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collision_mask = 0
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[node name="PlayerDistantCheck" type="Node2D" parent="."]
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position = Vector2(0, 9)
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[node name="LeftPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck"]
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unique_name_in_owner = true
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target_position = Vector2(-320, 0)
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collision_mask = 0
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[node name="RightPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck"]
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unique_name_in_owner = true
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target_position = Vector2(320, 0)
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collision_mask = 0
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[node name="PlayerTouchArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea"]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_vecdo")
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[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
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