[gd_scene load_steps=6 format=3 uid="uid://bx0luh4vdob3q"] [ext_resource type="Script" uid="uid://but5aeh7y1s0f" path="res://game/characters/abstract_enemy.gd" id="1_2wrno"] [ext_resource type="PackedScene" uid="uid://dtxiercm8dsfm" path="res://game/characters/enemy_sprite.tscn" id="2_tjvyk"] [ext_resource type="PackedScene" uid="uid://dpvsvsd8pcjqn" path="res://game/player_killer.tscn" id="4_vecdo"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"] radius = 4.0 height = 28.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"] size = Vector2(32, 28) [node name="AbstractEnemy" type="CharacterBody2D"] collision_layer = 0 script = ExtResource("1_2wrno") [node name="AnimatedSprite2D" parent="." instance=ExtResource("2_tjvyk")] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 2) shape = SubResource("CapsuleShape2D_mocsw") [node name="PlayerKiller" parent="." instance=ExtResource("4_vecdo")] [node name="WallCheck" type="Node2D" parent="."] position = Vector2(0, 9) [node name="LeftWallRay" type="RayCast2D" parent="WallCheck"] unique_name_in_owner = true target_position = Vector2(-16, 0) [node name="RightWallRay" type="RayCast2D" parent="WallCheck"] unique_name_in_owner = true target_position = Vector2(16, 0) [node name="PlayerCloseCheck" type="Node2D" parent="."] position = Vector2(0, 9) [node name="LeftPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck"] unique_name_in_owner = true target_position = Vector2(-48, 0) collision_mask = 0 [node name="RightPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck"] unique_name_in_owner = true target_position = Vector2(48, 0) collision_mask = 0 [node name="PlayerDistantCheck" type="Node2D" parent="."] position = Vector2(0, 9) [node name="LeftPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck"] unique_name_in_owner = true target_position = Vector2(-320, 0) collision_mask = 0 [node name="RightPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck"] unique_name_in_owner = true target_position = Vector2(320, 0) collision_mask = 0 [node name="PlayerTouchArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea"] position = Vector2(0, 2) shape = SubResource("RectangleShape2D_vecdo") [connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]