Files
CultManor/game/killing_area.gd
T
2026-06-17 21:49:35 +03:00

21 lines
264 B
GDScript

class_name KillingArea
extends Area2D
enum Type {
None,
Water,
}
@export var type := Type.None
func _on_body_entered(body: Node2D) -> void:
if not body is CharacterBody2D: return
if body.has_method("kill"):
body.kill(type)
else:
body.queue_free()