Files
2026-01-11 17:50:07 +03:00

54 lines
1.3 KiB
GDScript

class_name PauseMenu
extends Control
@onready var continue_button : Button = $%ContinueButton
@onready var main_menu_button : Button = $%MainMenuButton
func _ready() -> void:
_init_focus()
_setup_neighbors()
func _on_gui_focus_changed(_node: Control) -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_select)
func _input(event: InputEvent) -> void:
if not visible: return
if event.is_action_pressed("pause"):
_on_continue_button_pressed.call_deferred()
func _init_focus() -> void:
continue_button.grab_focus()
func _setup_neighbors() -> void:
continue_button.focus_neighbor_top = main_menu_button.get_path()
main_menu_button.focus_neighbor_bottom = continue_button.get_path()
func _on_continue_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_decline)
get_tree().paused = false
hide()
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
func _on_main_menu_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = false
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if visible:
continue_button.grab_focus()
get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
else:
get_viewport().gui_focus_changed.disconnect(_on_gui_focus_changed)