Added mouse cursor hidding

This commit is contained in:
2026-01-11 17:50:07 +03:00
parent ff31781087
commit 157fbb9dbc
3 changed files with 8 additions and 0 deletions
+5
View File
@@ -15,6 +15,8 @@ func _ready() -> void:
pause_menu.hide()
game_over_menu.hide()
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
SoundManager.play_music_stream(SoundManager.music_stream_gameplay)
if player_falling_at_start:
@@ -26,12 +28,14 @@ func _input(event: InputEvent) -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = true
pause_menu.show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _complete_level(player_position: Vector2) -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
get_tree().paused = true
completion_menu.show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
if SaveManager.completed_levels <= LevelManager.current_level_index:
SaveManager.completed_levels = LevelManager.current_level_index + 1
@@ -41,6 +45,7 @@ func _complete_level(player_position: Vector2) -> void:
func _on_player_dead() -> void:
get_tree().paused = true
game_over_menu.show()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func _on_level_end_entered(body: Node2D) -> void:
+2
View File
@@ -11,6 +11,8 @@ func _ready() -> void:
if OS.get_name() == "Web":
_setup_for_web()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
SoundManager.play_music_stream(SoundManager.music_stream_main_menu)
start_button.grab_focus()
+1
View File
@@ -35,6 +35,7 @@ func _on_continue_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_decline)
get_tree().paused = false
hide()
Input.mouse_mode = Input.MOUSE_MODE_HIDDEN
func _on_main_menu_button_pressed() -> void: