Compare commits
2 Commits
569cde340b
...
ad410e5ec5
| Author | SHA1 | Date | |
|---|---|---|---|
| ad410e5ec5 | |||
| 05532b1f6f |
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
class_name BookDoor
|
||||
extends LockedDoor
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
class_name CircleDoor
|
||||
extends LockedDoor
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
class_name Door
|
||||
extends Node2D
|
||||
|
||||
@@ -8,6 +9,13 @@ const ANIMATION_OPENING = "opening"
|
||||
const ANIMATION_CLOSING = "closing"
|
||||
|
||||
|
||||
@export var use_shader := true:
|
||||
set(value):
|
||||
use_shader = value
|
||||
if is_node_ready():
|
||||
_update_shader()
|
||||
|
||||
|
||||
var _needed_to_be_open := false
|
||||
var _needed_to_be_closed := false
|
||||
|
||||
@@ -19,6 +27,7 @@ var _needed_to_be_closed := false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
_update_shader()
|
||||
sprite.play(ANIMATION_CLOSED)
|
||||
|
||||
|
||||
@@ -50,6 +59,12 @@ func _close() -> void:
|
||||
static_body.process_mode = Node.PROCESS_MODE_INHERIT
|
||||
|
||||
|
||||
func _update_shader() -> void:
|
||||
var intensity := 0.5 if use_shader else 1.0
|
||||
print(intensity)
|
||||
sprite.material.set(CollisionSwitcher.SHADER_INTENSITY, intensity)
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match sprite.animation:
|
||||
ANIMATION_OPENING:
|
||||
|
||||
+12
-11
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=15 format=3 uid="uid://b7mhdrj3b6loq"]
|
||||
[gd_scene format=3 uid="uid://b7mhdrj3b6loq"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://5uqub2a6701b" path="res://game/doors/door.gd" id="1_vx1od"]
|
||||
[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="1_xelsh"]
|
||||
@@ -48,7 +48,7 @@ animations = [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5nqrw")
|
||||
}],
|
||||
"loop": true,
|
||||
"loop": 1,
|
||||
"name": &"closed",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
@@ -62,7 +62,7 @@ animations = [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4vug2")
|
||||
}],
|
||||
"loop": false,
|
||||
"loop": 0,
|
||||
"name": &"closing",
|
||||
"speed": 10.0
|
||||
}, {
|
||||
@@ -70,7 +70,7 @@ animations = [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ymlcn")
|
||||
}],
|
||||
"loop": true,
|
||||
"loop": 1,
|
||||
"name": &"open",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
@@ -84,34 +84,35 @@ animations = [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j83fq")
|
||||
}],
|
||||
"loop": false,
|
||||
"loop": 0,
|
||||
"name": &"opening",
|
||||
"speed": 10.0
|
||||
}]
|
||||
|
||||
[node name="Door" type="Node2D"]
|
||||
[node name="Door" type="Node2D" unique_id=2006466960]
|
||||
script = ExtResource("1_vx1od")
|
||||
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=584436734]
|
||||
position = Vector2(-8.5, 0)
|
||||
|
||||
[node name="StaticBodyCollision" type="CollisionShape2D" parent="StaticBody2D"]
|
||||
[node name="StaticBodyCollision" type="CollisionShape2D" parent="StaticBody2D" unique_id=193176175]
|
||||
unique_name_in_owner = true
|
||||
shape = SubResource("RectangleShape2D_cs8ri")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
[node name="Area2D" type="Area2D" parent="." unique_id=371280403]
|
||||
position = Vector2(-8.5, 0)
|
||||
collision_layer = 0
|
||||
collision_mask = 136
|
||||
|
||||
[node name="AreaCollision" type="CollisionShape2D" parent="Area2D"]
|
||||
[node name="AreaCollision" type="CollisionShape2D" parent="Area2D" unique_id=853891699]
|
||||
unique_name_in_owner = true
|
||||
shape = SubResource("RectangleShape2D_u7b5a")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1718827818]
|
||||
material = ExtResource("1_xelsh")
|
||||
sprite_frames = SubResource("SpriteFrames_r8rhb")
|
||||
animation = &"closed"
|
||||
frame_progress = 0.61261725
|
||||
|
||||
[connection signal="body_entered" from="Area2D" to="." method="_on_area_entered"]
|
||||
[connection signal="body_exited" from="Area2D" to="." method="_on_area_exited"]
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
extends Door
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
class_name LockedDoor
|
||||
extends Door
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
class_name SquareDoor
|
||||
extends LockedDoor
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
@tool
|
||||
class_name TriagleDoor
|
||||
extends LockedDoor
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -3,6 +3,7 @@
|
||||
[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="1_rnyyp"]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("1_rnyyp")
|
||||
shader_parameter/black_color = Color(0, 0, 0, 1)
|
||||
shader_parameter/white_color = Color(1, 1, 1, 1)
|
||||
@@ -11,4 +12,6 @@ shader_parameter/threshold = 0.5
|
||||
shader_parameter/speed = 0.5
|
||||
shader_parameter/intensity = 0.5
|
||||
shader_parameter/scale = 0.1
|
||||
shader_parameter/seed = 0.0
|
||||
shader_parameter/direction = Vector2(1, 1)
|
||||
shader_parameter/use_world_pos = true
|
||||
|
||||
Reference in New Issue
Block a user