Added SFX sounds

This commit is contained in:
2026-01-09 21:45:29 +03:00
parent 123510d103
commit ffdf0b0403
47 changed files with 392 additions and 72 deletions
+3 -1
View File
@@ -21,7 +21,7 @@ func _ready() -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
SoundManager.play_ui_stream.call_deferred(SoundManager.ui_stream_accept)
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = true
pause_menu.show()
@@ -33,6 +33,8 @@ func _on_player_dead() -> void:
func _on_level_end_entered(body: Node2D) -> void:
if body is Player:
var player_position := player.global_position
SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
get_tree().paused = true
completion_menu.show()