Added SFX sounds
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@@ -0,0 +1,27 @@
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class_name LockedDoor
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extends Door
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var _unlocked := false
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func _is_key(_node: Node) -> bool:
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return false
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func _can_open(body: Node2D) -> bool:
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if _unlocked: return true
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if not body.has_node("Pickups"): return false
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if not body.has_method("remove_pickup"): return false
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for pickup in body.get_node("Pickups").get_children():
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if _is_key(pickup):
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body.remove_pickup(pickup)
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_unlocked = true
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return true
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return false
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func _can_close(_body: Node2D) -> bool:
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return _unlocked
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