Added SFX sounds
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@@ -39,11 +39,13 @@ func _can_close(_body: Node2D) -> bool:
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func _open() -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_opening, global_position)
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sprite.play(ANIMATION_OPENING)
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static_body.process_mode = Node.PROCESS_MODE_DISABLED
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func _close() -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_closing, global_position)
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sprite.play(ANIMATION_CLOSING)
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static_body.process_mode = Node.PROCESS_MODE_INHERIT
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@@ -71,6 +73,8 @@ func _on_area_entered(body: Node2D) -> void:
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_open()
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else:
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_needed_to_be_open = true
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else:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_locked, global_position)
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func _on_area_exited(body: Node2D) -> void:
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