Added SFX sounds

This commit is contained in:
2026-01-09 21:45:29 +03:00
parent 123510d103
commit ffdf0b0403
47 changed files with 392 additions and 72 deletions
+4
View File
@@ -39,11 +39,13 @@ func _can_close(_body: Node2D) -> bool:
func _open() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_opening, global_position)
sprite.play(ANIMATION_OPENING)
static_body.process_mode = Node.PROCESS_MODE_DISABLED
func _close() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_closing, global_position)
sprite.play(ANIMATION_CLOSING)
static_body.process_mode = Node.PROCESS_MODE_INHERIT
@@ -71,6 +73,8 @@ func _on_area_entered(body: Node2D) -> void:
_open()
else:
_needed_to_be_open = true
else:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_locked, global_position)
func _on_area_exited(body: Node2D) -> void: