Added main menu and settings

This commit is contained in:
2026-01-06 01:21:53 +03:00
parent 57473c2baa
commit f22dcea5da
32 changed files with 1133 additions and 0 deletions
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class_name MainMenu
extends Control
@onready var start_button : Button = $%StartButton
@onready var options_button : Button = $%OptionsButton
@onready var quit_button : Button = $%QuitButton
func _ready() -> void:
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
start_button.grab_focus()
func _setup_neighbors() -> void:
start_button.focus_neighbor_top = quit_button.get_path()
quit_button.focus_neighbor_bottom = start_button.get_path()
func _on_start_button_pressed() -> void:
pass
func _on_options_button_pressed() -> void:
get_tree().change_scene_to_file("res://game/menu/options_menu.tscn")
func _on_quit_button_pressed() -> void:
get_tree().quit()
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uid://c3wyvemy5hxs2
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[gd_scene load_steps=4 format=3 uid="uid://c4iica45gnke0"]
[ext_resource type="Script" uid="uid://c3wyvemy5hxs2" path="res://game/menu/main_menu.gd" id="1_5d27k"]
[ext_resource type="Theme" uid="uid://bh56my8b2htnr" path="res://themes/menu.tres" id="2_qnvmd"]
[ext_resource type="Theme" uid="uid://lkf8obv8x5ve" path="res://themes/label.tres" id="3_i4f54"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_qnvmd")
script = ExtResource("1_5d27k")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="StartButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Start"
[node name="OptionsButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Options"
[node name="QuitButton" type="Button" parent="MarginContainer/VBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Quit"
[node name="CopyrightLabel" type="Label" parent="MarginContainer"]
layout_mode = 2
size_flags_vertical = 1
theme = ExtResource("3_i4f54")
text = "(c) Ruslan Ignatov 2026
Powered by Godot Engine"
horizontal_alignment = 2
vertical_alignment = 2
[connection signal="pressed" from="MarginContainer/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/OptionsButton" to="." method="_on_options_button_pressed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/QuitButton" to="." method="_on_quit_button_pressed"]
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class_name OptionsMenu
extends Control
const WINDOW_FACTOR = "window_factor"
signal back
@onready var fullscreen_button : CheckButton = $%FullscreenCheckButton
@onready var window_factor_buttons : HBoxContainer = $%WindowFactorContainer
@onready var back_button : Button = $%BackButton
@onready var master_slider : Slider = $%MasterSlider
@onready var ui_slider : Slider = $%UISlider
@onready var sfx_slider : Slider = $%SFXSlider
@onready var music_slider : Slider = $%MusicSlider
func _ready() -> void:
_connect_window_factor_buttons()
_load_current_settings()
_init_focus()
_setup_neighbors()
func _play_left_sound() -> bool:
return _play_side_sound(1, 0)
func _play_right_sound() -> bool:
return _play_side_sound(0, 1)
func _play_side_sound(offset_begin: int, offset_end: int) -> bool:
for i in range(offset_begin, window_factor_buttons.get_child_count() - offset_end):
var child := window_factor_buttons.get_child(i)
if child is Button and child.has_focus():
return true
return false
func _connect_window_factor_buttons() -> void:
for child in window_factor_buttons.get_children():
if child is Button:
var button : Button = child
button.pressed.connect(_on_window_factor_button_pressed.bind(button))
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if not visible: return
_load_current_settings()
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
fullscreen_button.grab_focus()
func _setup_neighbors() -> void:
music_slider.focus_neighbor_bottom = back_button.get_path()
func _load_current_settings() -> void:
fullscreen_button.button_pressed = SettingsManager.fullscreen
for child in window_factor_buttons.get_children():
if child is Button:
var button : Button = child
var window_factor : int = button.get_meta(WINDOW_FACTOR, 0)
if window_factor == SettingsManager.window_factor:
button.button_pressed = true
_update_window_factor_disabled()
master_slider.value = SettingsManager.master_volume
ui_slider.value = SettingsManager.ui_volume
sfx_slider.value = SettingsManager.sfx_volume
music_slider.value = SettingsManager.music_volume
func _update_window_factor_disabled() -> void:
for child in window_factor_buttons.get_children():
if not child is Button: continue
child.disabled = SettingsManager.fullscreen
child.focus_mode = Control.FOCUS_NONE if SettingsManager.fullscreen else Control.FOCUS_ALL
func _on_fullscreen_check_button_toggled(toggled: bool) -> void:
SettingsManager.fullscreen = toggled
_update_window_factor_disabled()
func _on_back_button_pressed() -> void:
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_window_factor_button_pressed(button: Button) -> void:
var window_factor : int = button.get_meta(WINDOW_FACTOR, 0)
if window_factor > 0:
SettingsManager.window_factor = window_factor
func _on_master_volume_changed(value: float) -> void:
SettingsManager.master_volume = floor(value)
func _on_ui_volume_changed(value: float) -> void:
SettingsManager.ui_volume = floor(value)
func _on_sfx_volume_changed(value: float) -> void:
SettingsManager.sfx_volume = floor(value)
func _on_music_volume_changed(value: float) -> void:
SettingsManager.music_volume = floor(value)
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uid://cesv42oxhq2px
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[gd_scene load_steps=5 format=3 uid="uid://b0uhlmrggp8xx"]
[ext_resource type="Script" uid="uid://cesv42oxhq2px" path="res://game/menu/options_menu.gd" id="1_lq2ks"]
[ext_resource type="Theme" uid="uid://bh56my8b2htnr" path="res://themes/menu.tres" id="2_e2bp2"]
[sub_resource type="InputEventAction" id="InputEventAction_e2bp2"]
action = &"ui_cancel"
[sub_resource type="Shortcut" id="Shortcut_j72d6"]
events = [SubResource("InputEventAction_e2bp2")]
[node name="OptionsMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_e2bp2")
script = ExtResource("1_lq2ks")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_e2bp2")
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="GridContainer" type="GridContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 3
theme_override_constants/h_separation = 12
theme_override_constants/v_separation = 17
columns = 2
[node name="FullscreenLabel" type="Label" parent="MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
[node name="FullscreenCheckButton" type="CheckButton" parent="MarginContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
text = "Fullscreen"
[node name="WindowFactorLabel" type="Label" parent="MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Window
factor"
[node name="WindowFactorContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
[node name="ButtonX1" type="Button" parent="MarginContainer/VBoxContainer/GridContainer/WindowFactorContainer"]
layout_mode = 2
text = "*1"
metadata/window_factor = 1
[node name="ButtonX2" type="Button" parent="MarginContainer/VBoxContainer/GridContainer/WindowFactorContainer"]
layout_mode = 2
text = "*2"
metadata/window_factor = 2
[node name="ButtonX3" type="Button" parent="MarginContainer/VBoxContainer/GridContainer/WindowFactorContainer"]
layout_mode = 2
text = "*3"
metadata/window_factor = 3
[node name="ButtonX4" type="Button" parent="MarginContainer/VBoxContainer/GridContainer/WindowFactorContainer"]
layout_mode = 2
text = "*4"
metadata/window_factor = 4
[node name="ButtonX5" type="Button" parent="MarginContainer/VBoxContainer/GridContainer/WindowFactorContainer"]
layout_mode = 2
text = "*5"
metadata/window_factor = 5
[node name="MasterLabel" type="Label" parent="MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Master"
[node name="MasterSlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
step = 10.0
value = 50.0
tick_count = 11
ticks_on_borders = true
ticks_position = 3
[node name="UILabel" type="Label" parent="MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "UI"
[node name="UISlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
step = 10.0
tick_count = 11
ticks_on_borders = true
ticks_position = 3
[node name="SFXLabel" type="Label" parent="MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "SFX"
[node name="SFXSlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
step = 10.0
tick_count = 11
ticks_on_borders = true
ticks_position = 3
[node name="MusicLabel" type="Label" parent="MarginContainer/VBoxContainer/GridContainer"]
layout_mode = 2
text = "Music"
[node name="MusicSlider" type="HSlider" parent="MarginContainer/VBoxContainer/GridContainer"]
unique_name_in_owner = true
layout_mode = 2
step = 10.0
tick_count = 11
ticks_on_borders = true
ticks_position = 3
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="BackButton" type="Button" parent="MarginContainer/VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
shortcut = SubResource("Shortcut_j72d6")
text = "Back"
[connection signal="toggled" from="MarginContainer/VBoxContainer/GridContainer/FullscreenCheckButton" to="." method="_on_fullscreen_check_button_toggled"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/GridContainer/MasterSlider" to="." method="_on_master_volume_changed"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/GridContainer/UISlider" to="." method="_on_ui_volume_changed"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/GridContainer/SFXSlider" to="." method="_on_sfx_volume_changed"]
[connection signal="value_changed" from="MarginContainer/VBoxContainer/GridContainer/MusicSlider" to="." method="_on_music_volume_changed"]
[connection signal="pressed" from="MarginContainer/VBoxContainer/HBoxContainer/BackButton" to="." method="_on_back_button_pressed"]