Disabled switching on the first level. Added switch particles. Fixed enemy sprite
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@@ -3,6 +3,7 @@ extends Node2D
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@export var player_falling_at_start: bool = true
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@export var player_can_switch_color: bool = true
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@onready var player : Player = $Player
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@@ -20,6 +21,8 @@ func _ready() -> void:
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SoundManager.play_music_stream(SoundManager.music_stream_gameplay)
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player.can_switch_color = player_can_switch_color
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if player_falling_at_start:
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player.velocity.y = player.max_fall_speed
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