Disabled switching on the first level. Added switch particles. Fixed enemy sprite

This commit is contained in:
2026-06-14 18:37:11 +03:00
parent 5c766913d1
commit ed657514a3
5 changed files with 30 additions and 4 deletions
@@ -37,11 +37,11 @@ texture = SubResource("ViewportTexture_cqp7f")
[node name="SubViewport" type="SubViewport" parent="." unique_id=903152885]
transparent_bg = true
canvas_item_default_texture_filter = 0
size = Vector2i(16, 32)
size = Vector2i(32, 32)
[node name="CultistSprite" parent="SubViewport" unique_id=1997264413 instance=ExtResource("2_tjvyk")]
material = null
position = Vector2(8, 16)
position = Vector2(16, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
position = Vector2(0, 2)
+4 -1
View File
@@ -18,12 +18,14 @@ const PICKUP_OFFSET = 16.0
@export_range(0.0, 1.0) var passive_jump_factor := 0.5
var can_switch_color: bool = true
var is_dead := false
var _is_switching_needed := false
@onready var camera : Camera2D = $Camera2D
@onready var sprite : AnimatedSprite2D = $PlayerSprite
@onready var particles : GPUParticles2D = $GPUParticles2D
@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
@onready var pickups : Node2D = $Pickups
@onready var jump_buffer_timer : Timer = $JumpBufferTimer
@@ -82,7 +84,7 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("switch_color"):
if event.is_action_pressed("switch_color") and can_switch_color:
_switch()
@@ -95,6 +97,7 @@ func _switch() -> void:
if center_area.get_overlapping_bodies().size() == 0:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_switch, global_position)
collision_switcher.switch_color()
particles.restart()
else:
_is_switching_needed = true
+19
View File
@@ -17,6 +17,16 @@
[ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/falling_left_state.gd" id="14_2lnxg"]
[ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/falling_right_state.gd" id="15_bfpdl"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bfpdl"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(4, 14, 1)
inherit_velocity_ratio = 0.25
direction = Vector3(0, -1, 0)
initial_velocity_min = 15.0
initial_velocity_max = 15.0
gravity = Vector3(0, 0, 0)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"]
radius = 4.0
@@ -32,6 +42,15 @@ script = ExtResource("1_xln5q")
[node name="PlayerSprite" parent="." unique_id=237719081 instance=ExtResource("2_n6ad3")]
animation = &"jump_right"
[node name="GPUParticles2D" type="GPUParticles2D" parent="." unique_id=405618377]
emitting = false
amount = 16
lifetime = 0.25
one_shot = true
explosiveness = 0.5
fixed_fps = 10
process_material = SubResource("ParticleProcessMaterial_bfpdl")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1101386361]
position = Vector2(0, 1)
shape = SubResource("CapsuleShape2D_xln5q")
+3
View File
@@ -3,6 +3,7 @@ extends Node2D
@export var player_falling_at_start: bool = true
@export var player_can_switch_color: bool = true
@onready var player : Player = $Player
@@ -20,6 +21,8 @@ func _ready() -> void:
SoundManager.play_music_stream(SoundManager.music_stream_gameplay)
player.can_switch_color = player_can_switch_color
if player_falling_at_start:
player.velocity.y = player.max_fall_speed
+2 -1
View File
@@ -65,6 +65,7 @@ size = Vector2(80, 12)
[node name="Level1" unique_id=586585189 instance=ExtResource("1_15okj")]
player_falling_at_start = false
player_can_switch_color = false
[node name="Parallax2D" type="Parallax2D" parent="." index="0" unique_id=713207635]
scroll_scale = Vector2(0, 0)
@@ -236,5 +237,5 @@ position = Vector2(1976, 410)
[node name="CollisionShape2D" type="CollisionShape2D" parent="KillingAreas/KillingArea2" index="0" unique_id=335586472]
shape = SubResource("RectangleShape2D_2gpk1")
[node name="LevelEnd" parent="." index="11" unique_id=1018767708]
[node name="LevelEnd" parent="." index="12" unique_id=1018767708]
position = Vector2(2416, 471)