Disabled switching on the first level. Added switch particles. Fixed enemy sprite

This commit is contained in:
2026-06-14 18:37:11 +03:00
parent 5c766913d1
commit ed657514a3
5 changed files with 30 additions and 4 deletions
+3
View File
@@ -3,6 +3,7 @@ extends Node2D
@export var player_falling_at_start: bool = true
@export var player_can_switch_color: bool = true
@onready var player : Player = $Player
@@ -20,6 +21,8 @@ func _ready() -> void:
SoundManager.play_music_stream(SoundManager.music_stream_gameplay)
player.can_switch_color = player_can_switch_color
if player_falling_at_start:
player.velocity.y = player.max_fall_speed
+2 -1
View File
@@ -65,6 +65,7 @@ size = Vector2(80, 12)
[node name="Level1" unique_id=586585189 instance=ExtResource("1_15okj")]
player_falling_at_start = false
player_can_switch_color = false
[node name="Parallax2D" type="Parallax2D" parent="." index="0" unique_id=713207635]
scroll_scale = Vector2(0, 0)
@@ -236,5 +237,5 @@ position = Vector2(1976, 410)
[node name="CollisionShape2D" type="CollisionShape2D" parent="KillingAreas/KillingArea2" index="0" unique_id=335586472]
shape = SubResource("RectangleShape2D_2gpk1")
[node name="LevelEnd" parent="." index="11" unique_id=1018767708]
[node name="LevelEnd" parent="." index="12" unique_id=1018767708]
position = Vector2(2416, 471)