Disabled switching on the first level. Added switch particles. Fixed enemy sprite

This commit is contained in:
2026-06-14 18:37:11 +03:00
parent 5c766913d1
commit ed657514a3
5 changed files with 30 additions and 4 deletions
+4 -1
View File
@@ -18,12 +18,14 @@ const PICKUP_OFFSET = 16.0
@export_range(0.0, 1.0) var passive_jump_factor := 0.5
var can_switch_color: bool = true
var is_dead := false
var _is_switching_needed := false
@onready var camera : Camera2D = $Camera2D
@onready var sprite : AnimatedSprite2D = $PlayerSprite
@onready var particles : GPUParticles2D = $GPUParticles2D
@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
@onready var pickups : Node2D = $Pickups
@onready var jump_buffer_timer : Timer = $JumpBufferTimer
@@ -82,7 +84,7 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("switch_color"):
if event.is_action_pressed("switch_color") and can_switch_color:
_switch()
@@ -95,6 +97,7 @@ func _switch() -> void:
if center_area.get_overlapping_bodies().size() == 0:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_switch, global_position)
collision_switcher.switch_color()
particles.restart()
else:
_is_switching_needed = true